A random assortment of abilities.

Ressurection - Execute a friendly player, then bring them back to life.

Because I've played Tactical Breach Wizards and I found that concept hilarious. It would be useful to "execute" low-hp friendlies during a teamfight to deny enemy a kill and bring them back, perhaps even to full. It would also cleanse all debuffs on the friendly because, well, they just died.

It sounds OP on paper but Mooooo and Krillll exists.


Death's Door - Open up to two portals in the wall or floor (like in Portal games). These portals can do various things such as:
  1. Teammates can use them to get around.
  2. Friendly projectiles can go through the portal to hit enemies from unexpected angles. Think Splitgate
  3. Enemies can be forced into the portal, where they will pop out on the other side (or the same portal, if only one is active). These enemies will be stunned for a lengthy amount of time and have a good chunk of their health missing. Note: enemies cannot voluntarily shoot or pass through the portal, even if its underneath their feet, they have to be forced in with things like Bebop's Hook/Uppercut or Abrams's Shoulder Charge
  4. Close one portal to teleport to the other, even if you're away.
Upgrades for this ability could be something like healing friendlies that pass through, or opening a portal would summon a tentacle that grabs the nearest enemy player and drags them into the portal.


Harmful Dummy - Create a clone that will run in front of you, attracting enemy attention, then if it survives it will shoot nearby enemies with reduced bullet velocity.

A rather simple ability. Used to bait an opponent into looking away and shooting the wrong guy. But if they ignore the clone then the clone will help you out in a fight. The reduced velocity is there to make its shots avoidable, unlike... McGinnis.

Possible upgrades for this could be inheriting a portion of your weapon items, or healing you when the dummy takes damage... Or, if we want to get spicy, give the dummy Return Fire.
 
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