26.03.20 deadlock Split Shot bug??

rnjshcd97

New member

I thought this deserved to be patched quickly, so I posted this as soon as I discovered it.

Here are the features:

  1. When using Split Shot, the bullet penetrates the target (I don't know if this is intentional).
  2. Like Armor Penetration Shot, it cannot penetrate Viper's Petrify or Jelly.
  3. It cannot penetrate buildings.
  4. It penetrates props created purely by skills (McGi's Wall, Kelvin's ult).
I think points 2 and 4 contradict each other, so it looks like a bug to me.

If it's not, I think I'll just use Split Shot?

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The following are my personal suggestions.

  1. I think it would be good if Ricochet were adopted as an upgrade item for Split Shot.
While there are category-related reasons, it seems there are many bugs when the two are combined. Wouldn't it be satisfying if it were cleanly improved?

2. I would like the reinforcement for Surge of Power to be activated on Viper's 3rd skill, Sliding 3T.

While this might be impossible for Quicksilver Reload since it adds magic damage, since Surge of Power adds Spirit, I hope the reinforcement is activated like Duration Extender.

I am Korean and wrote this as a translation. I ask for your understanding.
 
This one is funny.

The Split Shot doesn't hit the same target twice. Thus, as long as one of 5 pellets hit a thing, that thing will be ignored by any other pellets. This seems to apply to everything when it shouldn't.

The hero very close to the shooter eats just one of the pellets and 4 others will go through, which I think is intentional. Kelvin's ult blocks just one of the pellets and rest will penetrate. Which can be demonstrated when left-most or right-most pellet is the only bullet that hits the dome. The Cube and Petrify isn't really a separate thing for Split Shot to register so it behaves normally.
 
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