obladenkay
New member
While using an ultrawide or superultrawide (32:9) monitor, even on native res some UI elements (such as enemy health bars) and some particles (most annoyingly, the souls) fail to render even from short distances.
I believe this may be due to being reliant on screen percentages, to cull, which doesn't actually scale well when using these wider aspect ratios.
Reproduction steps:
1) Plug in an ultrawide monitor or setup a custom resolution using NVIDIA/AMD driver software
2) Go to Settings -> Video -> Display
3) Set Aspect Ratio to 21x9 (32x9 isn't an option but it still displays the resolutions here)
4) Select the ultrawide resolution
5) Observe the issue, easiest seen on minions from a bit down the lane
Please note that I am using Top Bar Plus + Ultrawide fix, but the same issue occurs even without these mods installed.
Apologies if the video is low quality due to poor bitrate at these resolutions:
Video of the bug in Sandbox
I believe this may be due to being reliant on screen percentages, to cull, which doesn't actually scale well when using these wider aspect ratios.
Reproduction steps:
1) Plug in an ultrawide monitor or setup a custom resolution using NVIDIA/AMD driver software
2) Go to Settings -> Video -> Display
3) Set Aspect Ratio to 21x9 (32x9 isn't an option but it still displays the resolutions here)
4) Select the ultrawide resolution
5) Observe the issue, easiest seen on minions from a bit down the lane
Please note that I am using Top Bar Plus + Ultrawide fix, but the same issue occurs even without these mods installed.
Apologies if the video is low quality due to poor bitrate at these resolutions:
Video of the bug in Sandbox