westwerst
Member
Just wanted to throw my hat into the ring and see if I could come up with anything fun
Numbers are complete guesses obviously.
First Item Idea: Soul Shakedown / Grave Robber
T1 Early Game Farming Item
Killing a unit with a Charged Melee gives % additional souls
(Alternatively: Killing a unit with a Charged Melee deals an AoE of damage, dealing bonus to Minions)
+4 Spirit
+1 m/s Move speed
I like the idea of an early game spirit item geared towards farming, that encourages riskier positioning and timing to get the most out of.
Second Item Idea: Specialized Spirit
T3 Spirit Item
Imbued ability gains +35 Spirit Power
All Non-Imbued abilities have a +25% longer cooldown
Meant as an alternative to Surge of Power, allowing for builds that really want to play around a single ability to thrive. Could also be an interesting T4 if the numbers were bumped a bit.
Numbers are complete guesses obviously.
First Item Idea: Soul Shakedown / Grave Robber
T1 Early Game Farming Item
Killing a unit with a Charged Melee gives % additional souls
(Alternatively: Killing a unit with a Charged Melee deals an AoE of damage, dealing bonus to Minions)
+4 Spirit
+1 m/s Move speed
I like the idea of an early game spirit item geared towards farming, that encourages riskier positioning and timing to get the most out of.
Second Item Idea: Specialized Spirit
T3 Spirit Item
Imbued ability gains +35 Spirit Power
All Non-Imbued abilities have a +25% longer cooldown
Meant as an alternative to Surge of Power, allowing for builds that really want to play around a single ability to thrive. Could also be an interesting T4 if the numbers were bumped a bit.