[2 in 1 Hero Concept] Golem and Rat

bjbrandon11

New member
Golem and Rat is a 2 in 1 Hero. Meaning BOTH characters are in the match, each requires a player.

- Golem and Rat are tethered together using a celestial chain around their ankles
- Golem and Rat share a health-pool OR they have seperate health pools, but if one dies the other is free (but slowed). Rat is always teleported to Golem when one of them respawns.
- Golem and rat can move independently of another within the chain's length, but once the chain reaches its length Golem pulls rat in its direction

Golem:
[Gun]Clay Rounds- Golem fires small clay rounds at opponents. (Medium-far range. Fast fire rate. Medium-Low Damage)
[1]Boulder- Golem will charge up and collect clay. Using 1 again at any point will release the clay in a large boulder. [The speed, range, damage, and arc of the throw depends on the mass amounted][On max upgrade, the boulder will roll a small distance]
[2]Clay Spear- Golem creates a clay spear and shoots it for its next primary fire. Headshots will cause a small AOE explosion [Not damaging the same target]
[3]ClayArmor- Golem grants himself and rat immunity for 1s.
[4]Chain Whip-Golem grabs the chain and swings Rat it around him. Hits count as Rat's light melee. Left clicking during this will temporarily stop the swing to whip rat at the crosshairs dealing heavy damage as a Heavy Melee, and knocking them back. Rat is invulnerable during this.

Rat:
[Gun]Scattergun- (Short range. Small Magazine. Lots of Pellets. Medium Damage)
[1]Tail Whip- Rat whips his tail to nearby enemies infront. This deals light mellee damage and knocks the enemies back.
[2]Rat Splash- Rat throws an AOE effect which deals a small amount of damage and causes enemies to take more damage to headshots and melee attacks for 5s.
[3]Tug- Rat commands Golem to quickly reel him in. Once complete Rat sits on Golem's shoulder.
[4]Freedom- Rat breaks free of the chains ,becomes Invulnerable, and gains a movespeed boost for 10s. Rat cannot use his weapon. Rat's melees are done much faster. After the duration, rat is teleported back to Golem.

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The chain's length is initially the length of the starting lane's stairs to the middle of the lane. It can be increased by upgrading Rat's [3]
 
I think this is a very creative design space, though the visuals would be too similar to mo and krill and the abilities for this iteration I think would need a lot of changes.
 
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