gibnewitems
Active member
Goal with this thread was to come up with a concept for stealing actives. I came up with two designs, and struggled picking one, so I posted both of them.
Nimble
4s Duration
Enemies drop shards of pure magic on the ground whenever they use an active item. Picking up these shards replaces this ability with that item active for a slight period.
Second upgrade is restricted to 1250 souls in value
Final upgrade drop rate is 6% and restricted to 500 souls in value
Shards last for 6 seconds on the ground
Tier 1: +2s Duration
Tier 2: Allies now drop medium value shards
Tier 3: Gold statues now rarely drop low value shards
This ability is intended to be a basic ability.
Pickpocket
80s Cooldown | 7s Duration
Throw forward a shadowy hand that steals the enemy's last active item used, which replaces this ability.
Tier 1: +20 Damage
Tier 2: +7s Duration
Tier 3: Cooldown halves upon successful hit.
This ability is intended to be an ultimate and a skill shot.
Nimble
4s Duration
Enemies drop shards of pure magic on the ground whenever they use an active item. Picking up these shards replaces this ability with that item active for a slight period.
Second upgrade is restricted to 1250 souls in value
Final upgrade drop rate is 6% and restricted to 500 souls in value
Shards last for 6 seconds on the ground
Tier 1: +2s Duration
Tier 2: Allies now drop medium value shards
Tier 3: Gold statues now rarely drop low value shards
This ability is intended to be a basic ability.
Pickpocket
80s Cooldown | 7s Duration
Throw forward a shadowy hand that steals the enemy's last active item used, which replaces this ability.
- 30 Damage (+0.5 x Spirit)
Tier 1: +20 Damage
Tier 2: +7s Duration
Tier 3: Cooldown halves upon successful hit.
This ability is intended to be an ultimate and a skill shot.