18 Hidden Heroes Names and Abilities Listed

Jarodak

New member
Hero Name: Heavy
Ability 1: Medic Drone
Description: Deploy a medic drone which slowly heals you and a nearby teammate.\nReplaces any other drone.
Ability 2: Speed Drone
Description: Deploy an energy drone which helps you run faster, and reduces your windup and reload times. Replaces any other drone.
Ability 3: Utility Drone
Description: Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.
Ability 4: Heavy Drone
Description: Deploy a drone which shoots homing rockets at enemies at close range that slows enemies.

Hero Name: Revenant
Ability 1:Siphon Energy
Description: Shock your target and steal their energy whenever you strike them with your gun.
Ability 2: Shock Wave
Description:Unleash a blast of energy at your target
Ability 3: Infuse Weapon
Description: Fire special rounds that make your target vulnerable to your energy-based abilities. Drains energy while active.
Ability 4: Energy Strike
Description:Strike the targeted area with a massive burst of energy.

Hero Name: Slingshot
Ability 1: Bruising Shot
Description: Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.
Ability 2: Catapult
Description: Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish.
Ability 3: Open Wounds
Description: Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted.
Ability 4: Earthquake
Description: All nearby enemies are knocked in the air and stunned for as long as Slingshot channels.
Hero Name: Tempest
Ability 1: Ion Dagger
Description: Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration.
Ability 2: Faraday Cage
Description: Target an enemy hero to trap them in a faraday cage, blocking movement and bullets.
Ability 3: Tesla Coil
Description: Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage.
Ability 4: Weathermaker
Description: A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.

Hero Name: Apocalypse
Ability 1: Gigantic Sword
Description: Apocalypse's staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.
Ability 2: Four Horsemen
Description: Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies.
Ability 3: Discharge Soul
Description: Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers.
Ability 4: Armageddon
Description: A pool of light marks a safe zone surrounding Apocalypse as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.

Hero Name: Cold Metal
Ability 1: Contract to Kill
Description: Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving.
Ability 2: Charged Rocket
Description:Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.
Ability 3: Cold Metal Killer
Description: Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact.
Ability 4: Impenetrable Cube
Description: Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.

Hero Name: Clawdril
Ability 1: Plasma Laser
Description: Fire a short-range plasma laser that deals massive damage to units in its way.
Ability 2: Drill & Pin
Description: Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals.
Ability 3: Mining Expedition
Description: Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates.
Ability 4: Cyclone
Description: Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.

Hero Name: Zealot
Ability 1: Energy Spirits
Description: Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds.
Ability 2: Tether
Description: Creates a beam of energy to a friend, with each hero sharing their health regen fire rate and bonuses. Breaks if out of range for more than seconds. Upgrade bonuses apply to both Zealot and his tethered target.
Ability 3: Spirit Echo
Description: Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once.
Ability 4: Energy Warp
Description: Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.
Ability 5: Inner Fire
Description: Passive. Zealot gains health, and grows in physical power while using his other abilities.

Hero Name: Akimbo
Ability 1: Overload
Description: Akimbo charges gun and deals Spirit Damage to nearby enemies in front.
Ability 2: Steal Clip
Description: Force targets to reload. Akimbo gains % Spirit Power per target.
Ability 3: Bullet Shield
Description: Creates a shield that protects Akimbo from bullets and prevents bullet based procs. Bullet shield explodes when it expires.
Ability 4: Rocket Man
Description: Akimbo transforms into a grenade that stuns enemies.

Hero Name: Phalanx
Ability 1: Shield Toss
Description: Phalanx tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.
Ability 2: Reflect
Description: Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter.
Ability 3: Reflect Shield
Description: Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.
Ability 4: Defensive Fortress
Description: Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.
Ability 5: Ground Strike
Description: Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.
Ability 6: Converge
Description: Throw a grenade that quickly pulls enemies toward its center.

Hero Name: Pestilence
Ability 1: Infection
Description: Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection.
Ability 2: Contaminate
Description: Attacking targets with your weapon increases their Infection level and resets the duration.
Ability 3: Drones
Description: Pestilence creates a drone that attaches to enemies causing DOT.


Hero Name: Demoman
Ability 1: Remote Bomb
Description: A bomb that launches everything it hits up in the air. Manually detonate by pressing [1] after arming. Useful for mobility.
Ability 2: Mortar Sentry
Description: Deploy a Sentry in front of Demoman that periodically launches mortars at enemies in the target area. Deals reduced damage to boss types
Ability 3: Mad Bomber
Description: Temporarily turns Demoman's primary weapon attack to explode into a cluster of bombs.
Ability 4: Street Cleaner
Description: Summon a drone that drops bombs as it flies. The Drone moves towards the aimed direction. Drone explodes in to a cluster of bombs when it expires

Hero Name: Hijack
Ability 1: Weapon Jammer
Description: Your bullets charge up a Weapon Jammer on enemy heroes that will give them a percent chance to misfire (bullet does not fire and they damage themselves).
Ability 2: Deploy Combat Drone
Description: Deploys a fragile Combat Drone which has unique abilities.
Ability 3: Ricochet Dagger
Description: Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.


Hero Name: Mecha Guy
Ability 1: Echo
Description: Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by % for .
Ability 2: Retaliate
Description: Charges a projectile for. Deals % of damage taken while charging,
Ability 3: Double Edge
Description: Deals {s:Damage} damage to both you and your target
Ability 4: Reactive Armor
Description: Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken

Hero Name: Duo
Ability 1: Summon
Description: Summons your drone.
Ability 2: Energy Link
Description: A short range tether which heals your drone. Breaks if you walk out of range.If targeting an enemy, deals damage instead.
Ability 3: Fusion Scalpel
Description: Forms a link between you and your drone, dealing damage to enemies which touch it
Ability 4: Arc Cannon
Description: Duo's drone sweeps its laser {s:SweepCount} times from the sky, dealing damage to anyone caught in its path.

Hero Name: Ballista
Ability 1: Flak Cannon
Description: Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her. Deals weapon damage
Ability 2: Bullet Storm
Description: Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows.
Ability 3: Belt Feed
Description: Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.This can be cancelled by toggling off. Remaining shells will be lost.
Ability 4: Protective Shell
Description: Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself.
Ability 5: Mine Field
Description: Places a clister of proximity mines around the target area. Mines deal damage and slow their victims
Ability 6: Fusion Bomb
Description: Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.

Hero Name: Sky Monk
Ability 1: Sky Duel
Ability 2: Flying Nimbus
Ability 3: Break of Dawn
Ability 4: Pool of Light


Hero Name: Spade
Ability 1: Hat Trick
Description: Spade throws her hat, striking enemies along its path. Deals additional damage with successive hits Restores all charges when cooldown completes.
Ability 2: Sleight of Hand
Description: Stab a nearby enemy. If done from behind, heavily slows the target.
Ability 3: Sleeve toss
Description: Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.
Ability 4: Vanishing Act
Description: Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains bonus damage
Ability 5: Puppeteer
Description: Spade turns the target into a puppet, forcing them to <span class=\"highlight\">shoot nearby allies</span>. Control is reduced if no targets are in range.<br><br>Puppets take reduced damage while being controlled.
Ability 6: Draw
Description: Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss
Ability 7: Play
Description: Plays your current card, gaining bonuses depending on which card is drawn.
Ability 8: Smoke and Mirrors
Description: Spade marks an enemy hero's position. After a short duration, they will be returned to that spot.
 

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