10-10-2024: Toxic Bullets change has disparity between game and patchnotes

Straws

New member
Patch notes state:
-Toxic Bullets: Buildup is now 15% slower
Slower buildup means longer time to maximum, which translates to more bullets under a fixed fire rate. More bullets required for the same effect is a nerf.

In game, Toxic Bullets needs fewer bullets for the same effect, and is thus buffed. Toxic Bullets used to have a 33%/bullet build up on Mirage; now its 38%/bullet. Pre-patch I can confirm it took 4 bullets, post-patch I can confirm it takes 3 bullets. This can be explained by getting the sign wrong.
33 * 1 - 0.15 = 28.05%
33 * 1 + 0.15 = 37.95%

Simply, someone put the wrong sign in (or perhaps wrote slower when they meant faster). Either change the patch notes or the code, and there will be parity.
 
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