Patch notes state:
In game, Toxic Bullets needs fewer bullets for the same effect, and is thus buffed. Toxic Bullets used to have a 33%/bullet build up on Mirage; now its 38%/bullet. Pre-patch I can confirm it took 4 bullets, post-patch I can confirm it takes 3 bullets. This can be explained by getting the sign wrong.
33 * 1 - 0.15 = 28.05%
33 * 1 + 0.15 = 37.95%
Simply, someone put the wrong sign in (or perhaps wrote slower when they meant faster). Either change the patch notes or the code, and there will be parity.
Slower buildup means longer time to maximum, which translates to more bullets under a fixed fire rate. More bullets required for the same effect is a nerf.-Toxic Bullets: Buildup is now 15% slower
In game, Toxic Bullets needs fewer bullets for the same effect, and is thus buffed. Toxic Bullets used to have a 33%/bullet build up on Mirage; now its 38%/bullet. Pre-patch I can confirm it took 4 bullets, post-patch I can confirm it takes 3 bullets. This can be explained by getting the sign wrong.
33 * 1 - 0.15 = 28.05%
33 * 1 + 0.15 = 37.95%
Simply, someone put the wrong sign in (or perhaps wrote slower when they meant faster). Either change the patch notes or the code, and there will be parity.