08-15-2024 Update

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Yoshi

Valve Developer
[ General Changes ]

- Added a new hero, Shiv

- Games can now be watched by an unlimited number of spectators
- Spectator games now have 1 minute delay

- Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
- Language can be selected from the settings menu

- Matchmaking windows are now open 1 hour earlier in all regions

- You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority

- Added customization options for your crosshair

- Builds: You can now author a suggested ordering of Ability Upgrades
- Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
- Fixed a bug that allowed published build data to overwrite local changes to a published build
- Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
- Hovering items in the shop will now highlight their components, or which item they are components of

- Reworked the Hero Stats UI in the shop
- Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
- Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
- Added descriptive gun information to each hero
- Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items

- Added Outgoing Damage as a UI display mode that you can toggle through
- Added a setting to let you customize the ability cancel hotkey (default is spacebar)
- Added a "Friends Only" checkbox to filter the watch tab
- Added an option to control zoom sensitivity

- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
- Using an active item or ability removes the undo option for the item/AP
- Fixed some abuse cases with undoing AP cooldown reductions
- Added a video setting to reduce flashing effects
- Unpause hotkey is now displayed when the game is paused
- Pause cooldown per player increased from 10 minutes to 15 minutes

- Improved visual clarity of Grey Talon's trap armed state
- Replaced the Urn drop parachute with new effects
- Fixed some cases where the comeback souls would be higher than intended in the early game
- Fixed being unable to ping while dead
- Fixed Bebop's Sticky Bomb sometimes misfiring
- Improved smoothing of spectator camera position and angles
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
- Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
- Fixed stuns resetting their duration if you were on the ground and became airborne
- Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
- Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
- Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
- Fixed ESC not working to close Settings popup sometimes
- Various visual adjustments on highlight and strobe effects being too loud in some cases
- Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
- Added popup to bot games to indicate that they tend to be much longer games than normal ones
- Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
- Added new Silence status effect sound
- Updated bullet whizby sounds for nearly all characters
- Updated Haze Sleep Dagger cast, projectile loop and whizby
- Updated Haze Smoke Bomb sound
- Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
- Fixed some spectator/replay sound and music bugs
- Various sound related performance improvements
- More impactful damage indication sound for attackers
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds
- Improved lighting performance around shop
- Improved Wraith tracers to feel more connected to their bullet
- Improved visibility of AOE around Bebop while casting Hyper Beam
- Improved effects around Lady Geist Soul Exchange to help with clarity
- Updated Infernus tracer, muzzle, and impact fx revisions for better performance
- Fixed Mimic options in sandbox not working properly
- Added a sound for movement being restricted by Slowing Hex and Vindicta tether
- Revised sounds for Pocket Flying Cloak duration and warp
- Clarified Vindicta Flight T1 tooltip
- Added alternate shop music
- Added Refresher cast sound




[ Misc Gameplay ]

- Teleporter activation no longer gets canceled on incoming damage.
- Teleporter channel time increased from 4s to 5s

- Walkers now require you to be within 30m to deal damage to them
- Walker Health increased by 15%
- Base Guardian Health increased by 20%
- Patron damage increased by 30% after it is vulnerable
- Weakened Patron Health increased by 15%
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
- You can now use melee hotkey while zoomed to exit zoom and perform a melee

- Added Bounce Pads in various areas of the map that launch you in a defined direction
bounce_pad_locations.jpg
View attachment bounce_update.mp4

- Added one-way defender exits beside each outer lane entrance
- Added Speed Boost Volumes in the defender passages on the outsides of the base
base_speed_boost.jpg
View attachment speed_boost_update.mp4

- Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel

- Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
- Removed zap triggers
- Added truck on the back side of those buildings to allow climbing up
- Removed rooftop props for those buildings
- Added billboards to the edge closest to the lane

- Low roof buildings between inner lane Walker arenas are now valid play spaces
- Removed zap triggers
- Expanded rooftop size
- Added fire escape stairs to allow access from the upper level from the Mid
rooftop_locations_large.jpg
View attachment rooftop_update.mp4


- Walker Arena - Amber Yellow/Sapphire Purple:
- Added catwalks from high ground defender area to building across the street
- Added passage through building and stairs up to a peek spot toward the Guardian
- Replaced upper floor juke spot with a connection through building across from new peek spot
amber_yellow_walker_arena.jpg
View attachment yellow_update.mp4


- Walker Arena - Amber Orange/Sapphire Blue:
- Added catwalk from the low roof building to the building across the street
- Replaced juke spot in the courtyard with passage connecting to the new catwalk
- Widened hallway above Underground Shop
- Removed railing and added stairs in the passage toward the Guardian
- Courtyard floor opening to the Underground Shop moved closer to above the shop
- Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
amber_orange_walker_arena.jpg
View attachment orange_update.mp4

- Walker Arena - Amber Blue/Sapphire Orange:
- Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
- Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
- Added a juke spot inside the Police Station/Garment Building
- Added a juke spot down the stairs from the Guardian to the left
amber_blue_walker_arena.jpg
View attachment blue_update.mp4


- Walker Arena - Amber Purple/Sapphire Yellow:
- Added an interior corridor through the building between the base and the Walker
- Added a balcony that borders the arena on the back side of the Walker
amber_purple_walker_arena.jpg
View attachment purple_update.mp4


[ Weapon Items ]

- Headshot Booster: No longer has +40 Bonus Health
- Headshot Booster: Now has +40 Bullet Shield
- Monster Rounds: Health reduced from +65 to +50
- Monster Rounds: Now grants +30% Bullet Resistance vs NPCs
- Restorative Shot: Weapon Damage increased from 6% to 8%

- Active Reload: Lifesteal reduced from 40% to 30%
- Active Reload: Fire Rate reduced from 24% to 20%
- Kinetic Dash: HP regen increased from 1 to 1.5
- Long Range: Min distance reduced from 18m to 15m
- Mystic Shot: Cooldown increased from 5s to 6s
- Slowing Bullets: Now grants +5 Spirit
- Soul Shredder Bullets: Now grants +6% Weapon Damage
- Soul Shredder Bullets: Debuff duration increased from 5s to 6s
- Berserker: Fixed gaining stacks much faster than intended when taking damage from troopers

- Warp Stone: Active Bullet Resist reduced from +60% to +40%
- Warp Stone: No longer grants +2 Sprint
- Warp Stone: Now gains +8 Spirit
- Point Blank: No longer grants +300 Bullet Shield
- Point Blank: Now grants +15% Bullet Armor
- Escalating Resilience: Max Bullet Resist increased from 30% to 36%
- Heroic Aura: Lifesteal increased from 18% to 20%
- Alchemical Fire: Bullet Shield increased from 175 to 225
- Sharpshooter: Min distance reduced from 18m to 15m
- Titanic Magazine: Weapon Damage increased from 16% to 18%
- Titanic Magazine: Bullet Resist increased from 8% to 10%
- Intensifying Magazine: Time for Max Damage reduced from 3.5s to 3s (this is a buff)

- Ricochet: Fire Rate increased from +8% to +12%
- Ricochet: Health increased from +125 to +150
- Siphon Bullets: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
- Silencer: Reduced active duration from 6s to 4s
- Glass Cannon: Now gives +1 Movement Speed
- Glass Cannon: No longer gives +2 ammo on kill
- Glass Cannon: Weapon Damage reduced from +75% to +70%
- Glass Cannon: Now gives +10% Weapon Damage per kill (up to +50%)
- Glass Cannon: When you die you lose a stack




[ Vitality Items ]

- Melee Lifesteal: Heal effectiveness vs non-heroes increased from 25% to 35%
- Melee Lifesteal: Health increased from +70 to +75
- Extra Regen: Regen increased from 2.7 to 2.8
- Healing Rite: Cooldown reduced from 75s to 65s
- Healing Rite: Cast Range increased from 20m to 30m

- Healing Booster: Spirit Resist reduced from +7% to +6%
- Healing Booster: Bullet Resist reduced from +7% to +6%
- Divine Barrier: Duration increased from 4s to 5s
- Divine Barrier: Cooldown reduced from 30s to 28s
- Restorative Locket: Max Stacks reduced from 20 to 15
- Restorative Locket: Heal per stack increased from 30 to 40
- Health Nova: Health increased from +75 to +100
- Combat Barrier: Weapon Damage While Shielded increased from +24% to +28%
- Enchanter's Barrier: Spirit Power while Shielded increased from +17 to +20
- Bullet Lifesteal: Lifesteal increased from +26% to 28%

- Superior Stamina: Air Jump/Dash Distance reduced from +50% to +40%
- Superior Stamina: Fire Rate reduced from 10% to 7%
- Debuff Remover: Debuff resistance reduced from +40% to +35%
- Lifestrike: Heal effectiveness vs non-heroes increased from 25% to 35%
- Lifestrike: Heal increased from 45% of melee damage to +55%
- Majestic Leap: Health increased from +100 to +125
- Majestic Leap: Spirit Power increased from +8 to +10
- Metal Skin: Cooldown reduced from 30s to 25s
- Fortitude: Out of combat regen timer reduced from 13s to 12s
- Rescue Beam: Cooldown reduced from 30s to 25s

- Soul Rebirth: Rebirth Health increased from 40% to 50%
- Soul Rebirth: Cooldown reduced from 240s to 200s
- Inhibitor: Weapon Damage increased from 20% to 25%
- Colossus: Slow increased from 20% to 25%
- Colossus: Slow now affects stamina distances
- Phantom Strike: Cast range reduced from 35m to 30m




[ Spirit Items ]

- Infuser: No longer gives +7% Spirit Resist
- Infuser: Now gives +50 Health
- Spirit Strike: Spirit damage increased from 40 to 50
- Spirit Strike: Debuff increased from -10% Spirit Resist to -12%
- Mystic Reach: Now gives +5% Spirit Resist
- Ammo Scavenger: Spirit Power Duration increased from 24s to 35s

- Cold Front: Damage reduced from 100 to 75
- Cold Front: Damage Spirit Power scaling increased from 1.25 to 1.5
- Decay: Healing Reduction reduced from -70% to -50%
- Decay: Bleed increased from 2.8% to 3.1%
- Decay: Cooldown increased from 25s to 30s
- Slowing Hex: Debuff no longer cancels active mobility spells, it only prevents them from being casted
- Slowing Hex: Damage reduced from 100 to 70
- Slowing Hex: Cast range reduced from 35m to 25m
- Slowing Hex: Now also reduces stamina distance by 30%
- Slowing Hex: Projectile speed increased from 1200 to 1350
- Withering Whip: Now applies -40% Fire Rate instead of a Disarm
- Withering Whip: Duration increased from 3s to 4.5s
- Withering Whip: Cast range increased from 18m to 24m
- Quicksilver Reload: Infused ability bonus damage increased from +30 to +50

- Improved Cooldown: Cooldown reduction increased from 14% to 15%
- Ethereal Shift: No longer provides +10% Fire Rate
- Ethereal Shift: Cooldown increased from 25s to 30s
- Improved Burst: Reduced Weapon Damage from +12% to +8%
- Surge of Power: Movespeed duration increased from 5s to 6s
- Surge of Power: Imbued Spirit increased from +26 to +28
- Surge of Power: Now grants +75 Health
- Improved Reach: Now gives +10% Spirit Resist
- Superior Duration: Now provides +15% Weapon Damage
- Mystic Slow: Fire Rate reduction increased from -30% to -40%
- Silence Glyph: No longer reduces Spirit Resist
- Silence Glyph: Now deals +150 damage on impact
- Superior Cooldown: Non-Imbued ability cd reduction increased from 22% to 24%

- Escalating Exposure: Max Interval improved from 1s to 0.7s
- Diviner's Kevlar: Cooldown increased from 30s to 60s
- Refresher: Spirit Resist increased from 14% to 16%
- Curse: Cooldown increased from 40s to 50s




[ New Items ]

- Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.

Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/


- Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s

Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/




[ Hero Gameplay ]

- Abrams: Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
- Abrams: Fixed Shoulder Charge not always placing enemies in front of you
- Abrams: Seismic Impact damage reduced from 175 to 150

- Bebop: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
- Bebop: Speed while shooting increased from 55% to 70%
- Bebop: Base regen increased from 2.5 to 3
- Bebop: Base Bullet Resist increased from 0% to 10%
- Bebop: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
- Bebop: Hook range reduced from 40m to 35m
- Bebop: Hook T2 increased from +25m to +30m
- Bebop: Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
- Bebop: Exploding Uppercut radius increased from 10m to 14m
- Bebop: Exploding Uppercut T1 increased from -10s Cooldown to -11s
- Bebop: Fixed hooking through veils sometimes not working
- Bebop: Sticky Bomb radius increased from 10m to 12m
- Bebop: Sticky Bomb can now be cast on self using alt cast hotkey
- Bebop: Hyper Beam T2 reduced from +140 to +100
- Bebop: Hyper Beam spirit scaling increased from 2.4 to 3.0
- Bebop: Hyper Beam turn rate improved by 10%
- Bebop: Hyper Beam nearby radius increased from 4.5m to 5m
- Bebop: Hyper Beam nearby damage now does 25% less than the full amount

- Dynamo: Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first (pre T3)
- Dynamo: Fixed Kinetic Pulse sometimes getting caught on stairs
- Dynamo: Singularity now has a 0.1s cast point
- Dynamo: Kinetic Pulse width increased from 4.5m to 5m
- Dynamo: Kinetic Pulse T3 increased from +115 Damage to +125

- Grey Talon: Charged Shot collision radius reduced by 10%
- Grey Talon: Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor

- Haze: Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
- Haze: Fixation T2 from +6s Duration to +5s
- Haze: Fixation T3 reduced from +0.25 to +0.2
- Haze: Bullet Dance T1 increased from +6 to +7

- Ivy: Fixed melee still going through when casting Stone Form after initiating a melee attack
- Ivy: Stone Form T2 stun reduced from 0.75s to 0.5s
- Ivy: Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
- Ivy: Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.

- Kelvin: Arctic Beam no longer applies a Disarm
- Kelvin: Arctic Beam now slows Fire Rate (same values as slow)
- Kelvin: Arctic Beam max slow reduced from 90% to 60%
- Kelvin: Arctic Beam time to reach max slow increased from 1.2s to 2s
- Kelvin: Frozen Shelter can now be cast while using Arctic Beam

- Lash: Health per boon increased from 37 to 42
- Lash: Base spirit resist increased from 8% to 15%
- Lash: Flog cooldown reduced from 30s to 25s
- Lash: Flog T3 now also reduces Fire Rate by 35%

- McGinnis: Speed while shooting increased from 55% to 70%
- McGinnis: Mini Turrets now prioritize any heroes McGinnis is shooting at
- McGinnis: Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12
- McGinnis: Heavy Barrage T1 changed to Rockets apply 35% slow

- Mo & Krill: Scorn T3 now affects all damage types

- Paradox: Base ammo reduced from 45 to 40
- Paradox: Kinetic Carbine projectile size reduced by 10%
- Paradox: Kinetic Carbine cooldown increased from 24s to 28s
- Paradox: Kinetic Carbine speed duration reduced from 4s to 3.5s
- Paradox: Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
- Paradox: Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
- Paradox: Kinetic Carbine T2 cd reduction increased from -8s to -10s
- Paradox: Time Wall T3 silence duration reduced from 3.5s to 3s
- Paradox: Paradoxical Swap projectile size reduced by 10%

- Pocket: Barrage now respects line of sight
- Pocket: Barrage amp effect now shows on Pocket
- Pocket: Base Bullet Resist increased from -15% to 0%
- Pocket: Base Spirit Resist reduced from 0% to -15%
- Pocket: Barrage Amp per stack reduced from 10% to 8%
- Pocket: Barrage T3 changed to +5% Amp Per Stack
- Pocket: Fixed the camera moving too slowly after teleporting with Cloak

- Seven: Fixed multiple instances of Static Charge not working correctly
- Seven: Lightning Ball duration increased from 4s to 5s
- Seven: Static Charge stun delay reduced from 4s to 3.5s

- Vindicta: Stake base duration reduced from 2.5s to 2.25s
- Vindicta: Stake T1 duration reduced from 1s to 0.75s

- Viscous: Fixed Splatter direct hits counting as the second hit
- Viscous: Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
- Viscous: The Cube cast range increased from 25m to 30m
- Viscous: The Cube T2 cooldown reduced from -25s to -22s
- Viscous: Puddle Punch now deals light melee damage and is affected by melee items
- Viscous: Puddle Punch Charge Delay increased from 0.5s to 1.5s
- Viscous: Goo Ball duration reduced from 12s to 10s
- Viscous: Goo Ball T1 duration reduced from +6s to +5s
- Viscous: Goo Ball cooldown increased from 80s to 90s
- Viscous: Goo Ball now deals 50% damage to bosses
- Viscous: Goo Ball spirit resist reduced from 80% to 70%
- Viscous: Goo Ball bullet resist reduced from 70% to 60%
- Viscous: Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
- Viscous: Goo Ball acceleration lowered a bit
- Viscous: Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning

- Warden: Binding Word no longer drains 1 stamina
- Warden: Alchemical Flask cooldown reduced from 16s to 13s
- Warden: Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
- Warden: Alchemical Flask T3 now also reduces cooldown by -7s
- Warden: Binding Word immobilize duration reduced from 2s to 1.75
- Warden: Binding Word now has a quick cast behavior (same as Static Charge)

- Wraith: Card Trick now has 0.5s cd per cast
- Wraith: Telekinesis T2 duration reduced from +0.75s to +0.5s
- Wraith: Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
- Wraith: Fixed being able to melee and parry while stunned by Wraith's Telekinesis

- Yamato: Base melee damage increased by 10%
- Yamato: Flying Strike T3 now procs after the ability ends, rather than when connecting to the target
 
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