08-06-2024 Update

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Yoshi

Valve Developer
- Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
- Server performance improvements
- New categories added to builds are now wider by default
- Added a console command: deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature

- Viscous: Added a directional arrow particle effect to Goo Ball for Viscous
- Viscous: Added additional particles while using Goo Ball
- Viscous: Fixed hit detection on Puddle Punch and Goo Ball
- Viscous: Fixed Puddle Punch having 2x the range of the tooltip.
- Viscous: Fixed Puddle Punch being able to target behind puddle
- Viscous: Fixed Puddle Punch using Guardians as a surface to punch from
- Viscous: Puddle Punch Range reduced from 70m to 60m
- Viscous: Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
- Viscous: Splatter Cooldown from 18s to 20s
- Viscous: Splatter Base Damage from 120 to 110
 
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