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With some console-know-how, and masking knowledge, I've managed to create a process that captures the in-game renders of each hero in 4k by taking images of each hero in full-color alongside a separate 'masking' image that would be inverted as a negative for a clean cutout of each hero.
A lot of patience will be needed for this, as I want to make sure I'm able to capture each hero without issue, including associated particle effects.
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Added urn drop off points, removed bounce pads for now, I want to make a more polished graphic for bounce pads than what I previous had.
Fixed incorrect team names, finalized minimap styling.
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Spirit items will come later, a bit exhausted from working on these all day.
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The drive has been updated to include all tiers of the vitality item cards. I will be working on the rest later (spirit and weapon).
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