Not sure if it's the same for all heroes, but it's definitely there for Vyper.
On the side entrances of the base, if you slide on/near the steps by the base guardians there are lots of areas where they're not able to be damaged and go back to the stone form, even though if you were standing...
Just had the same thing happen. Enemy Mirage left at 4:58.
5 ish minutes later we get the green "match won't be counted" message so our team leaves.
Enemy Infernus stays in the game and completes it. Game counts as a loss for us.
Match ID: 38083706
As the title states, the little zipline indicator on the bottom-right of the alt/tab overlay menu in-game doesn't match up to the actual cooldown in-game.
Sometimes it says it's off cooldown when it's not, sometimes the cooldown is literally hundreds of seconds off.
Not sure if this is intended behaviour or an oversight, but items can no longer be chosen to imbue on queue, only when purchased.
I queue items when it's safe, and having a menu pop up if I'm running past a shop in a fight isn't ideal.
Additionally active items are defaulted to the first...
Apologies if this isn't the right place to post this as it's not direct item suggestions, but I think it could be interesting/exciting to have more items where the only benefit outside of the base item stats that all items have is the effect that they give when activated/proc'd.
It seems like a...