The new Patrons' hitbox can be abused in a way that make shooting at you impossible.
You can hide behind it while being visible, but more important, you can hide inside and be invulnerable to any gun.
I feel like it could be ok to have, but only once the Shrines are destroyed, so at least...
The new Sinner's Sacrifice LOD is way too aggressive. The Light bulbes should keep the same size at such a close LOD. Currently the lights become really small and hard to keep track of. Here is the difference between both LODs and the minimum distance it switchs.
The new dithered transparency is causing a lot of visual issues with the any form of Temporal AA (FSR or DLSS). Those issues where not present before the changes and are still not present on transparency that does not use any dithering effect.
Issues are mainly with temporal stability like...
An item that you cast in advance of such a stun, that deal DOT to yourself in order to wake you up automaticaly in case of a sleep-like stun. Could be usefull against a Haze in laning phase (and potential future character having such stun). The total dot damages should be high to punish a bad...
Abrams' ultimate can be very buggy at time. The three bugs that come to my mind are those:
- You can get locked in the landing animation because of the verticality of the environnent (Give a look at 26:00 in this game: 25329537).
- The landing prediction does not accuratly take into account...
It seems like particules can significantly worsen the performances depending on the viewing angle / distance. When I look down during a team fight, I notice a huge impact on performances and the same is true when the camera is really close to particules.
Here is an exemple of the distance...