Ah, ok. I was gonna say. If that ability was long range, you'd be effectively creating another Bebop. Whether or not thats a good thing depends entirely on your feelings on Bebop. But if its close/point blank range, it could work as a lock on ability rather than a skillshot
This is cool. I have an idea. What if for the passive, he gains bonus movement speed when out of combat. And this could be animated with him riding a spirit bicycle
I like the idea. But its a little too much CC. Either get rid of the stun on the pan, or the slow on the deep fry. And get rid of the stun on the ult. You cant hold them down and damage them and heal your allies. Thats not fair. Your enemies need and deserve to have counterplay for your...
Edgar Wildcraft: - The Phantom Playwright
A playwright who was an obsessive perfectionist who went mad trying to write and direct the perfect play. In his madness, he murdered his own actors on stage for the sake of “authenticity” before massacring his whole audience. Then he was imprisoned in...
Deadlock has more CC than most hero shooters. But for a moba, it has a normal amount.
I'm not opposed to an invincibility ult, but there does need to be counterplay for the ult. Being spell immune does feel a little oppressive, even for an ult with a long cooldown. idk, thats just my opinion
The Jackal - The Treasuer Hunter
1: Shared Contract
Select an ally. You’re both granted bonus bullet and spirit damage for a duration. You and your partner gain bonus souls from enemies who die from this damage.
2: Hidden Treasure
Passive: Periodically, a random neutral creep on the map is...
It does seem suspicious. This was posted a month ago. Either the devs read this post and shipped out a character in record time, or the devs have had similar ideas for a while. Or theres a previous post im not aware of pertaining to the goat in question
Thats interesting. In my opinion, I feel the (3) King Walk is a little op. I reckon the bullet immunity should be downgraded to either bullet resist or a bullet shield. I get the counterplay is to use abilities against him or just run away, but the idea of having to save your abilities for that...
Monty and Letta
1: Whip
Fires two projectiles, made of sand and water, both dealing minor spirit damage.
(Sand: Fires one projectile dealing more spirit damage. On enemy hit, drags the enemy towards you
Water: Fires one projectile dealing spirit damage. On enemy hit, pushes the enemy back}...
Its been a long while since I've been here.
A couple of hero ideas for the fun of it.
Monty and Letta, The Sundered Couple
A Romeo-and-Juliet-style couple. Both gangsters from rival families falling in love. Both were tasked with killing each other but refused to do so. As a result, both...