Recent content by Tinkerer_Red

  1. Tinkerer_Red

    Punched Mid-Parry

    If that was the case then lag compensation wouldnt be as well researched as it is. The standards of game development are not "eh, its your own problem". Yes there is a level of too far to reasonably account for, but the compensation algorithms entire intent is to attempt to hide lag.
  2. Tinkerer_Red

    Sapphire Flame's interior torches using Amber Hand's Colors

    The interior touches are using the wrong model, as you can see the exterior torches are correct. Amber Hand is correct though:
  3. Tinkerer_Red

    Hotel isn't Air Conditioned

    There is suppose to be a sign saying "Air Conditioned" here on this sign, but the letters are behind the sign it's self. PS: please give us back the old hotel, it looked way better.
  4. Tinkerer_Red

    ~6hr autoban after a single crash leading to an abandon

    would really like to see a change to this system myself too, its rare and few and far between. but the internal counter for how many times a player has abandoned a match seems to never be reset. because i remember getting a 5 minutes timer once, then 10 minutes, then like an hour, to 3 hours...
  5. Tinkerer_Red

    Being a Goo Ball and getting swapped against Paradoxical swap, still causes Camera position to reset; being difficult to see

    The same is true with Calico's Ult and Ava, i suspect all other unique cameras do the same assuming the person is swap-able in that form (so excluding Ivy Stone form)
  6. Tinkerer_Red

    Any spell that "stone" "drag" or any way stop any hero from move makes him come back right to where the enemy lands

    No the report in the example shown is discussing the fact they are moved horizontally when they should only be moved vertically. I Mained Ivy and this is indeed a new bug. She always brought people down with stone form but them being pulled back the the center is new. If they have some momentum...
  7. Tinkerer_Red

    Melee Still Effecting Calico in Ult

    Bebop's Slow from his ult is also effecting Calico in Ult.
  8. Tinkerer_Red

    Player/Goe Collision Larger then Perceived

    Example Clip: https://medal.tv/games/deadlock/clips/kh2i186Ci3biRrHxN?invite=cr-MSxKUVosMTk0NzIyNTE5 I've noticed many times the player collision boxes are notably larger then how they are perceived. This is one of many occurrences where it looks as though movement is perfectly valid, but for...
  9. Tinkerer_Red

    Melee Still Effecting Calico in Ult

    its not just barriers, the melee still connects, as mentioned life strike still procs healing the puncher, and it also does still applies a conditional slow, as well as counts as taking damage leading to removal of sprint speed to Calico.
  10. Tinkerer_Red

    Missing building ceiling model

    I found this too here is a clip of it for anyone interested https://medal.tv/games/deadlock/clips/km7C2ryJRByUpJ9qO?invite=cr-MSxkTFosMTk0NzIyNTE5
  11. Tinkerer_Red

    Missing Clip Brush on York Side Bridge

    https://medal.tv/games/deadlock/clips/klja00xPcDQbwdjE_?invite=cr-MSxObk8sMTk0NzIyNTE5 Just leads to bad movement, movement which this is valid movement on Park/Grenache. The over hangs do not prevent this movement...
  12. Tinkerer_Red

    Melee Still Effecting Calico in Ult

    https://medal.tv/games/deadlock/clips/kmcfAFwjLwkOtrYiT?invite=cr-MSxXTGUsMTk0NzIyNTE5 Its pretty self explanatory, but for further information items like crushing fist dont apply stacks, but life strike is still healing the user as the damage is still applied, as well as restoring ammo...
  13. Tinkerer_Red

    Double Parry Bug

    Melee shields do not flash to indicate a successful parry, here is a clip of a perfectly times parry and an extremely off timed but still successful parry as a representation. https://medal.tv/games/deadlock/clips/kmbUKzrOykpINAhqP?invite=cr-MSxtODQsMTk0NzIyNTE5 The first clip much more clearly...
  14. Tinkerer_Red

    Sinclair skybox walking bug

    Thats not the only location the magic man can skybox from. literally anywhere he can jump to place the camera's position outside the skybox he can do it at. here are two examples: https://medal.tv/games/deadlock/clips/km7kYeXT9KAmfsKGM?invite=cr-MSxZQ28sMTk0NzIyNTE5
  15. Tinkerer_Red

    Double Parry Bug

    There is currently a bug which is doubling up a successful parry's return parry on top of the existing animation for the original parry. https://medal.tv/games/deadlock/clips/klZDkrP6NLh4QUIGJ?invite=cr-MSxlNmwsMTk0NzIyNTE5 Its hard to see but what happens here is the parry animation of the...
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