If that was the case then lag compensation wouldnt be as well researched as it is. The standards of game development are not "eh, its your own problem". Yes there is a level of too far to reasonably account for, but the compensation algorithms entire intent is to attempt to hide lag.
There is suppose to be a sign saying "Air Conditioned" here on this sign, but the letters are behind the sign it's self.
PS: please give us back the old hotel, it looked way better.
would really like to see a change to this system myself too, its rare and few and far between. but the internal counter for how many times a player has abandoned a match seems to never be reset. because i remember getting a 5 minutes timer once, then 10 minutes, then like an hour, to 3 hours...
The same is true with Calico's Ult and Ava, i suspect all other unique cameras do the same assuming the person is swap-able in that form (so excluding Ivy Stone form)
No the report in the example shown is discussing the fact they are moved horizontally when they should only be moved vertically. I Mained Ivy and this is indeed a new bug. She always brought people down with stone form but them being pulled back the the center is new. If they have some momentum...
Example Clip:
https://medal.tv/games/deadlock/clips/kh2i186Ci3biRrHxN?invite=cr-MSxKUVosMTk0NzIyNTE5
I've noticed many times the player collision boxes are notably larger then how they are perceived. This is one of many occurrences where it looks as though movement is perfectly valid, but for...
its not just barriers, the melee still connects, as mentioned life strike still procs healing the puncher, and it also does still applies a conditional slow, as well as counts as taking damage leading to removal of sprint speed to Calico.
https://medal.tv/games/deadlock/clips/klja00xPcDQbwdjE_?invite=cr-MSxObk8sMTk0NzIyNTE5
Just leads to bad movement, movement which this is valid movement on Park/Grenache. The over hangs do not prevent this movement...
https://medal.tv/games/deadlock/clips/kmcfAFwjLwkOtrYiT?invite=cr-MSxXTGUsMTk0NzIyNTE5
Its pretty self explanatory, but for further information items like crushing fist dont apply stacks, but life strike is still healing the user as the damage is still applied, as well as restoring ammo...
Melee shields do not flash to indicate a successful parry, here is a clip of a perfectly times parry and an extremely off timed but still successful parry as a representation.
https://medal.tv/games/deadlock/clips/kmbUKzrOykpINAhqP?invite=cr-MSxtODQsMTk0NzIyNTE5
The first clip much more clearly...
Thats not the only location the magic man can skybox from. literally anywhere he can jump to place the camera's position outside the skybox he can do it at. here are two examples:
https://medal.tv/games/deadlock/clips/km7kYeXT9KAmfsKGM?invite=cr-MSxZQ28sMTk0NzIyNTE5
There is currently a bug which is doubling up a successful parry's return parry on top of the existing animation for the original parry.
https://medal.tv/games/deadlock/clips/klZDkrP6NLh4QUIGJ?invite=cr-MSxlNmwsMTk0NzIyNTE5
Its hard to see but what happens here is the parry animation of the...