Recent content by Tinkerer_Red

  1. Tinkerer_Red

    Melee Still Effecting Calico in Ult

    its not just barriers, the melee still connects, as mentioned life strike still procs healing the puncher, and it also does still applies a conditional slow, as well as counts as taking damage leading to removal of sprint speed to Calico.
  2. Tinkerer_Red

    Missing building ceiling model

    I found this too here is a clip of it for anyone interested https://medal.tv/games/deadlock/clips/km7C2ryJRByUpJ9qO?invite=cr-MSxkTFosMTk0NzIyNTE5
  3. Tinkerer_Red

    Missing Clip Brush on York Side Bridge

    https://medal.tv/games/deadlock/clips/klja00xPcDQbwdjE_?invite=cr-MSxObk8sMTk0NzIyNTE5 Just leads to bad movement, movement which this is valid movement on Park/Grenache. The over hangs do not prevent this movement...
  4. Tinkerer_Red

    Melee Still Effecting Calico in Ult

    https://medal.tv/games/deadlock/clips/kmcfAFwjLwkOtrYiT?invite=cr-MSxXTGUsMTk0NzIyNTE5 Its pretty self explanatory, but for further information items like crushing fist dont apply stacks, but life strike is still healing the user as the damage is still applied, as well as restoring ammo...
  5. Tinkerer_Red

    Double Parry Bug

    Melee shields do not flash to indicate a successful parry, here is a clip of a perfectly times parry and an extremely off timed but still successful parry as a representation. https://medal.tv/games/deadlock/clips/kmbUKzrOykpINAhqP?invite=cr-MSxtODQsMTk0NzIyNTE5 The first clip much more clearly...
  6. Tinkerer_Red

    Sinclair skybox walking bug

    Thats not the only location the magic man can skybox from. literally anywhere he can jump to place the camera's position outside the skybox he can do it at. here are two examples: https://medal.tv/games/deadlock/clips/km7kYeXT9KAmfsKGM?invite=cr-MSxZQ28sMTk0NzIyNTE5
  7. Tinkerer_Red

    Double Parry Bug

    There is currently a bug which is doubling up a successful parry's return parry on top of the existing animation for the original parry. https://medal.tv/games/deadlock/clips/klZDkrP6NLh4QUIGJ?invite=cr-MSxlNmwsMTk0NzIyNTE5 Its hard to see but what happens here is the parry animation of the...
  8. Tinkerer_Red

    Punched Mid-Parry

    Well the same logic applies to the inverse having high ping means you have a greater chance of punching someone because your animation could fully finish before the server even hears you are punching. The logic there simply doesnt follow.
  9. Tinkerer_Red

    Punched Mid-Parry

    Ah you're right I totally missed out on that. though even with that in mind 140ms of ping is still only 0.14 seconds, the parry animation is clearly shown to be with in those acceptable deviations. Though as a network developer I strongly disagree with the reasoning that this isnt a bug, there...
  10. Tinkerer_Red

    Punched Mid-Parry

    I have a clip showing the issues with server latency and parries. https://medal.tv/games/deadlock/clips/kldggIfK0uzLIVPZf?invite=cr-MSxKc3EsMTk0NzIyNTE5 In the clip I knew the mirage was going to try to jump me as he had already seen me there for a little while denying souls. I expected him to...
  11. Tinkerer_Red

    Dropped Parry after Success

    I have a clip of me not receiving a parry after a successful parry, leading to me not being allowed to follow up with another. https://medal.tv/games/deadlock/clips/klGgQQn5rnz-_3R6K?invite=cr-MSxERWYsMTk0NzIyNTE5 there are several bug relating to lag, or desync, or server inconsistencies when...
  12. Tinkerer_Red

    Dropped Parry - Parry not returned after success

    accidental double post, please see: https://forums.playdeadlock.com/threads/dropped-parry-after-success.66042/
Back
Top