This is an outstanding issue where you're using the "Character specific keybinds" option in the options menu. It probably breaks your pause button too.
No matter how much spirit shield you have, ultimates that determine if you die or not when below a certain health threshold will kill you even if the ultimate itself deals no health damage. In the case of vindicta it just deals the added damage, even if it doesn't break your spirit shield and...
I just jumped onto a zipline, mid flight i pressed "F" again to try to boost as soon as possible, parried, canceled getting on the zipline and died.
This happens more often as i get faster at inputs.
When mirage's tornado interacts with other abilities, specifically something from lash and sometimes something from dynamo (i think its the knockups), it crashes a good percentage of players in the game.
This has been the case since he was released and i have no idea how its not fixed yet...
"-Insecure" disables Valve-Anti cheat.
Something on your system is preventing VAC from running or connecting to valve.
I would suggest investigating why players in counter-strike 2 might be getting the same issue communicating with VAC servers and how they fixed that.
Nearly every single one of my games for the last few weeks has consisted of massively inconsistent skill levels on teams. I don't mean the scores players have at the end, or how hard the stomp was.
The players facing one another are simply not equal in skill levels. It feels like a general...
When casting ultimates
Pocket, Infernus, Haze, Dynamo, Ivy - These ultimates all pass through both sides of a veil
Warden, Seven - These ultimates will pass through veil that provides LOS, but fail when the veil blocks LOS even if someone is standing out in the open on the other side.
For...
I've seen this a few times and it's hard to pin down. But it seems as if the base guardian towers might not be counting for objective damage on the scoreboard in some situations.
Because i swear I've dumped entire magazines into them lategame and still come away with very low objective damage.
You know i've also heard the lash ult sound and had a team crash. I Believe it was because the lash ult was being used ontop of multiple other abilites.
Escalating exposure now has two debuff components which i believe are fighting over the same display slot.
If the -15% Spirit resist reduction applies first, you get a single debuff like this.
If the spirit amp component applies first, you get a debuff that stacks properly like this.