Recent content by Tides

  1. Tides

    voice chat not working in solo queue, works just fine when queued with any number of people (Not party chat whole team can talk)

    This is an outstanding issue where you're using the "Character specific keybinds" option in the options menu. It probably breaks your pause button too.
  2. Tides

    Server Error: Match Ended Without Starting – Possible Issue with Match #33... (October 16th, 20:41 Berlin Time

    When 12 players don't connect, the game waits for about 5 minutes and automatically ends.
  3. Tides

    Seven - Static charge proc cancels magic carpet

    Confirming this as a pretty severe issue, as you're almost always going to stun someone before using it to escape.
  4. Tides

    Assassinate Ults (Grey Talon, Shiv, Vindicta) Don't seem to care about spirit shield

    No matter how much spirit shield you have, ultimates that determine if you die or not when below a certain health threshold will kill you even if the ultimate itself deals no health damage. In the case of vindicta it just deals the added damage, even if it doesn't break your spirit shield and...
  5. Tides

    Can it please be impossible for parrying to cancel a zipline?

    I just jumped onto a zipline, mid flight i pressed "F" again to try to boost as soon as possible, parried, canceled getting on the zipline and died. This happens more often as i get faster at inputs.
  6. Tides

    MIRAGE IS CRASHING GAMES

    When mirage's tornado interacts with other abilities, specifically something from lash and sometimes something from dynamo (i think its the knockups), it crashes a good percentage of players in the game. This has been the case since he was released and i have no idea how its not fixed yet...
  7. Tides

    Game crashes on launch, EXECEPT with -insecure

    "-Insecure" disables Valve-Anti cheat. Something on your system is preventing VAC from running or connecting to valve. I would suggest investigating why players in counter-strike 2 might be getting the same issue communicating with VAC servers and how they fixed that.
  8. Tides

    Bad Matchmaking Thread

    Nearly every single one of my games for the last few weeks has consisted of massively inconsistent skill levels on teams. I don't mean the scores players have at the end, or how hard the stomp was. The players facing one another are simply not equal in skill levels. It feels like a general...
  9. Tides

    Inconsistent Behavior: Seven & Warden ultimates do not pass through Veil LOS check.

    When casting ultimates Pocket, Infernus, Haze, Dynamo, Ivy - These ultimates all pass through both sides of a veil Warden, Seven - These ultimates will pass through veil that provides LOS, but fail when the veil blocks LOS even if someone is standing out in the open on the other side. For...
  10. Tides

    Base guardians might not count as objective damage?

    I've seen this a few times and it's hard to pin down. But it seems as if the base guardian towers might not be counting for objective damage on the scoreboard in some situations. Because i swear I've dumped entire magazines into them lategame and still come away with very low objective damage.
  11. Tides

    Mirage 3 knocks you off zipline

    It definitely should stop doing this.
  12. Tides

    multiple players ctd after a lash ult

    You know i've also heard the lash ult sound and had a team crash. I Believe it was because the lash ult was being used ontop of multiple other abilites.
  13. Tides

    Mirage Tornado affects players in viscous cube even with T2 upgrade.

    Expected behavior: Players in the cube should not be affected by the tornado. Specially not with the dispels all debuffs upgrade.
  14. Tides

    Do not pick up a teleporting Mirage as Ivy

    He tries to be in two places at once. Steps to reproduce -Pick up a Mirage while teleporting with Ivy's ultimate
  15. Tides

    Escalating exposure's debuff can display incorrectly.

    Escalating exposure now has two debuff components which i believe are fighting over the same display slot. If the -15% Spirit resist reduction applies first, you get a single debuff like this. If the spirit amp component applies first, you get a debuff that stacks properly like this.
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