Recent content by TF2refugee

  1. TF2refugee

    Johnathan "Jitters" McDowell (caffeine addicted barista character idea added concept image)

    lol I like it. Running circles around people throwing stuff at them and then running away while yelling about coffee seems like a skillset I need to main.
  2. TF2refugee

    [Hero Concept] Manny, the Minotaur and a boxing champion

    Love the idea of a boxer hero that does actual combos, the game needs one, but if he is meant to be a brawler, then he'd cover the same niche as Billy, like the other guy said. So how about adding this to his 1 to make him more of a tank that plays slightly different? 1: Peek-a-Boo: Cooldown...
  3. TF2refugee

    Electroswing - Glass Cannon Speedster (w/ some concept art)

    some more art due to popular demand: and also his skills in case anyone skips to this page:
  4. TF2refugee

    Electroswing - Glass Cannon Speedster (w/ some concept art)

    I'm a fully biased fan of stuns, but yeah I can see it being annoying as hell if the burst character gets to stunlock you and burst you down at the same time. Maybe the enhanced 1 could arc between nearby enemies instead of stunning them. And the 2 could just slow firerate down after a...
  5. TF2refugee

    [Kit Concept] Shade (Backliner) (Assassin) (Support) [WIP]

    I like the idea of a supportive assassin but I don't think your teammates should suffer for 6 seconds because you pressed 3, lol. If anything, I think you should be able to utilize the enemies' mistakes to help your team. Like, every 1 you manage to land on enemies is one or two seconds you get...
  6. TF2refugee

    [Hero] Baker Grandma (a monster from Ixia with an alter ego)

    maybe it could use a butane torch or two as a weapon. Edit: it could spray some kind of gas canister with its left hand, while lighting it on fire with the butane torch on its right hand.
  7. TF2refugee

    Negative Healing/Anti Heal/Infected Medicine

    how about a single target item that makes it so that any healing the target enemy receives becomes damage instead? it should have a cooldown so that m1 carries with lifesteal don't just die for existing. I think it could be fun since it would force both you and the enemy to interact with the...
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