Basically the title. Think of it as Warlock's Golem. The size, hp and range of the summon is 60% of the normal walker.
Summon Walker [180s CD]
Summon a large Creature that guards the area and shoots the enemies.
Duration: 20s
50 + 0.4 DPS
T1: Provide 15% spirit and damage resists to allies...
No lore today. I guess it is done in some form already :D
Gun: Small pistol, just like old Geist's Gun. Slow attack speed with huge projectile like Doorman's. Maybe 2 hit burst to make it different from the other characters.
Ability 1:
Charm [20s CD]
Blow a flying kiss that deals damage and...
The idea behind this hero is to make a hero similar to Dota's Gyro. Here is a better approach.
Kit update
Gun: she needs a really weird gun.
Version a) Shotgun that fires 2 shots, 5 bullets each. The first one is fired in a "+" spread, the second in "x" spread.
b) Huge projectile with slow...
Kit update!
New ultimate
4. Icarus Flight (140s CD)
Attach a rocket to an enemy or yourself. The target then flights in the selected direction for 1 second and explodes, dealing damage to enemies and themselves.
The target is petrified during aiming and cannot take damage.
5m explosion...
If it times out in the air or hits a hero that is in the air.
Imagine Viscous Alt fire, or OW Venture's gun. They both explode either on 1) hero hit or 2) time out. This is similar, but the big sphere is created at the place of explosion.
This is almost a copy of a previous post, that was moved by the mods to Trapper subtopic, which is now removed, so is the post, that is why I am recreating it.
Gun: the same as in previous iteration
Alt fire: fire a projectile, that explodes 1 second after it contacts with obstacle. Flies...
Design and kit update
Design
Lore:
General ideas: Mael is a scientist (a chemist), just like Dynamo, however, he is bad at communicating with people, so he does not teach. His main focus right now is to promote his own products, but given his lack of emotional intelligence, he does it poorly...
Design:
Main Themes
Chainsaw, fuel management, burning, factory, smoke.
Visual Design
The hero carries a huge, partially transparent canister of yellow fuel on his back, allowing allies and enemies to see the amount of fuel he has remaining.
Lore (Draft)
Aaron Diesel was once a well-known...
Design: A foreign operative that controls shadows. Preferably French (maybe change the name to Phantom). He can use Raven model/lore as well, however I would like to see Raven more as a brawler (check out my Raven conept)
Gun: Silencer Pistol, 3 shot bursts
1. Mirror Shard (30s CD)
Throws a...
Kit update.
Lore: Portals to the spirit plane actually open way more often than people think. A secret service of spirit fighters was created to block off small portals before they become a much serious threat.
[Firefighter but with a Gel]
Gun: Vyper gun, but with Kelvin bullets with low...
This is another refinement of a character from my own MOBA project. I designed him because I liked Dota's Earth Spirit concept, but I didn't understand how to play him. Funny enough, I mastered Earth Spirit a couple of months after and he became my favorite hero.
Lore: [in progress] Celtic...
Yo man, thanks
The pic is AI generated. Surely, the pic won't fit Deadlock style, however, Valve designers themselves say that AI generation is a good starting point, so that's why I try to provide some visuals for concepts