With the normal numbers struck through and the actual numbers next to them on enhanced items in streetbrawl, the correct number text often becomes tiny and hard to read, or even disappears completely.
ex. escalating exposure "spirit amp per stack", decay "bleed damage"
I noticed that this...
imo the bots do have some major flaws which become more and more obvious on hard difficulty too. their priorities often seem very misaligned.
- towerdiving you with no chance to kill (and dying)
- "running away from you" towards your own tower if you're behind them
- continuing random lane...
- Be in a party with another player
- Have the other player go to the Play table and initiate a (street brawl) game queue
- Both you and the other player are put into the "Create Roster" screen
- Attempt to type to search (e.g. "beb")
- For you, nothing happens (bug!)
- For the other player...
When light-melee punching a sinners sacrifice, it always removes one light from its health lamps.
However, when light-melee-ing it while it has two lights remaining, it will immediately go into its final timing phase instead of dropping to one light first.
When casting additional votes, the location/order of the sticker decals on the wall is not consistent.
This is only noticable if you are casting votes for a different hero than the stickers already on your wall.
e.g. your wall is full of Silver vote stickers. If you now cast a Rem vote, the...
F4 seems to consistently spectate an enemy player unless you are dead
Edit: not consistent across games, maybe depends on own position in the player list?