Not calling this fair or unfair but I didn't hear the heavy attack charge go off during the wind up so I rewatched this to look at it. Maybe the elevation masked the sound? Either way, I can't tell if this is lag compensation or everything is working as intended so if someone else could chime in...
Sawed Off: An orange item that aims to make your bullet damage into a nuke instead of sustained DPS. Suggested price: 6300
+35% Weapon Damage.
+1 Ammo regeneration every three seconds. (without reloading)
-15% Fire Rate
ACTIVE: Inflict 200% of your total weapon damage in front of you as a cone...
Salted Earth: A green item meant to destroy healing completely but in a limited space. Suggested price: 4250 (requires healbane)
+50% Healing Reduction.
500 Heal on Hero kill.
ACTIVE: A small AOE on the floor that prevents all enemy healing. 7 m radius. 50 second cd.
Healing feels very strong...
Deadlock is making my audio do weird things but only when connected on Discord. I get this issue where my voice will start to sound distorted in Discord the moment I load into a map. Another odd issue will prevent the mic from being detected at all unless I'm on the testing page for Discord. The...
I have agonized over Crimson Slash for a while but I don't think this is the move. Crimson Slash is extremely low damage but has strong potential with self healing. It even scales way better with healing than damage while none of the levels boost it from its unlock level. I believe the intention...
The way abilities level up already feels like talents with the final level feeling like an aghanim's effect. The third level of every ability is transformative instead of just the ultimate or new skill unlock in DOTA. Tying AP to leveling and objectives makes it a more dynamic choice than having...
Big Shot: An orange item meant to increase the size of the shot which buffs large bullets and shotgun users. Suggested price: 3000
+30% bullet size.
+10% weapon damage.
+9% firing speed.
Loader Rounds: An orange item designed to give supports a way to help the team gain sustained damage. Could be used on cores with titanic magazine for extra long sustained fire on one enemy at a time. Suggested price: 3000
+10% ammo capacity.
+8% Weapon fall off.
After building up charges for...
Echo Shard is an interesting item to have priced the same as Refresher. It's one that I originally thought had a ton of potential but ends up not being that crazy since most non-ult abilities are pretty reasonable damage-wise and the effects don't stack. Bebop as a user came to mind. I was in a...
Mystic Boomerang: A purple item that can potentially double the use of projectile abilities. Suggested price: 6300
+10% projectile ability speed.
+10% projectile size.
+5% Spirit Resist.
Attach to a non-targetable projectile ability. The first hero that is affected by this ability will relaunch...
Hero Concept: Rune Slinger
A destitute two bit crook that turned to learning runes with spray paint to accomplish his small time goals. He isn’t particularly skilled with them but what he is good at is lying. He’s fooled even the Patrons into giving him a shot at the big time.
Gun: Sawed Off...
I think this is the result of people coming into the game without knowing what it's like since it might appear more accessible with the 3rd person shooter angle. It's easy to get angry but they wouldn't be as common with a higher number of players since they would be playing in lanes more their...
This sounds nice for dealing with flyers but Slowing Hex already ruin their day. I can see this being nightmarish on Paradox or Haze in a game they're dominating.