This is not a a developer side bug.
Most mods edit the "abilities.vdata" file, which includes the data for all items and abilities.
Since the mods aren't updated, they use an old version of the file where the changes of the patch haven't been implemented yet.
Whenever a patch drops, it's...
You have Spellslinger. I assume you've casted some abilities and your reload time got shorter.
The Active reload window is always 0.3 seconds, so it will appear larger on short reload times and smaller on long reload times.
Since spellslinger reduces reload time with each ability cast until it...
Before I download and watch the replay, any chance the extra health is not just Billy's 3rd ability? (Blasted) which gives him extra health (and heals for the same amount) whenever he hits melee attacks?
That's because of this change:
All number changes in the patch notes have been done before this 10% reduction. I understand the confusion though.
Basically it went from +50 to +45 then reduced 10% (4.5) to 40.5, and then got rounded.
That's because of this change:
All number changes in the patch notes have been done before this 10% reduction. I understand the confusion though.
Basically it went from +75 to +85 then reduced 10% (8.5) to 76.5, and then got rounded.
If you have your back at a certain distance from a wall, it can cause your aim (and bullets) to shift slightly off when casting the ability on/off. Same thing happens on legacy FOV I think.
It's a common UI bug that happens when you spectate someone while dead. For some reason the game often doesn't switch back to your stats when you revive, and keeps the spectated person's