Recent content by steventheeven3

  1. steventheeven3

    Bebop bombs damaging patron post death

    Ignore him, that user does this often Although please keep civilized. So from what I'm understanding, you're saying that in order to damage the enemy patron using bombs that are attached to bebop, You have to be in pit already when you place them on yourself But if you're out of pit, and place...
  2. steventheeven3

    Close Quarters / Point Blank "Weapon Damage" bonus only applies to "Bullet Damage"

    Yeah but why doesn't it apply to abilities? this interaction is not explicit anywhere, even if it's been like this forever. I'd say this is a valid report.
  3. steventheeven3

    bug with siphon introduced with 6 hero patch is now fixed (it does damage now again)

    This was a bug that was introduced once true damage was added to it, and was fixed with the latest balance patch. The behavior is now the same as it used to be before the 6 hero update. However - this is still bugged for the first Siphon Stack So basically if you have siphon bullets, your...
  4. steventheeven3

    New Abrams Charge Upgrade Does Not Appear to Apply Gun Damage Buff Correctly

    This is consistent with similar flat damage buffs in the game Pretty sure there's no bug really.
  5. steventheeven3

    Urn carrier cannot sprint

    Yeah... a lot of them might've actually had something like 14m/s? (despite what the patch notes said) I'm not actually too sure sure about this Most likely the patch notes were incomplete, but this report doesn't hurt, there definitely is some confusion about it, maybe they'll adjust it.
  6. steventheeven3

    Urn carrier cannot sprint

    Believe me or not but I did pay attention to these changes trough out the patches It meant it disabled you from sprinting as a way to clairfy that your movement speed was always 13m/s regardless of any move speed or sprint speed buff. It just wasn't changed, urn carrier still can't sprint and...
  7. steventheeven3

    [Rewording request] Hotel Quest of The Doorman Always Does Failure to Check-Out Damage

    For as long as I've known since the ability was released it always dealt damage at the end, and no damage at the beginning. Dealing increased damage if enemy "Failed to check in" This is the only change that has been done to the Ult Which is why it might've sometimes caused enemies to die...
  8. steventheeven3

    [Rewording request] Hotel Quest of The Doorman Always Does Failure to Check-Out Damage

    I'm aware, but I wasn't able to find this, I've only seen the regular damage taken. This is why I'm asking because maybe I've missed a specific time where this clearly happened. Are you saying this happened everytime doorman ulted?
  9. steventheeven3

    [Rewording request] Hotel Quest of The Doorman Always Does Failure to Check-Out Damage

    Do you happen to have a time stamp for the match id? Hard to tell when exactly it happened.
  10. steventheeven3

    Mirage's mark of the djinn does not stack spellslinger

    scarabs do not start combat with the enemy for some reason, but if you first damage the enemy/take damage, spellslinger will trigger on every scarab cast as for tornado all I can think of is that you didn't enter combat before casting it, don't forget spellslinger requires you to be in combat...
  11. steventheeven3

    Spirit resist shredder does not apply its shred before mystic shot hits like it was stated in the patch notes

    This is actually a bit awkward because the change was actually to make mystic shot proc first, so it procs stuff like bullet resist shredder, and then deal your increased bullet damage. This is unfortunate because then the reverse isn't true as you mentioned. I don't think there's a way to...
  12. steventheeven3

    Trophy Collector - show souls generated

    You have graphs after the game, go to per player graphs then to souls by source
  13. steventheeven3

    Vyper Bugged

    Uninstall any mods you have
  14. steventheeven3

    Paige express shot bug procs on all bullets if firerate high

    Pretty sure it is indeed just a visual/UI bug
  15. steventheeven3

    Victor Jumpstart with duration increases doesn't increase the healing over time

    That sucks but that might be intentional. Since the regen is a "total" regen over 4 seconds instead of regen per sec. They could change it to be regen per sec that gets modified by duration, but that's more in the feedback realm than a bug.
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