Recent content by steventheeven3

  1. steventheeven3

    Electricity box prevents jumping next to the Fish Market

    seems to work fine now, thank you
  2. steventheeven3

    Mo&Krill fly away bug

    you can't delete threads by yourself, only mods can, might help reporting the other one
  3. steventheeven3

    Assists not granting after damaging enemy/asssisting allies.

    Not sure about it being "changed", I haven't noticed different behavior Usually if you damage someone, the kill needs to happen soon if you want the assist , in the case you're far away. So maybe you waited too long? If you mean for this to be a bug report, it would help if you have a video...
  4. steventheeven3

    Infernus Catalyst interrupts slide

    This is the case for many, many abilities, hard to tell if it's a bug or intentional since characters like vyper explicitly have no abilities that stop the slide. I do hope they actually change it to allow you to slide. Here's a list of most abilities that do it (excluding abilities like Kelvin...
  5. steventheeven3

    Small abilities typos

    Missing "Hold m2" to timeslow movement "Pressto"
  6. steventheeven3

    Mirage Tornado does not avoid damage from Bebop bomb (and probably other sources)

    It just seems like any ability now goes trough mirage tornado.
  7. steventheeven3

    powerup bug

    Cooldown works, it's just the text (UI) that's broken. (you can test it by casting the ability and looking at the cooldwon)
  8. steventheeven3

    queuing leech bug

    I'm not sure what you're trying to say. Leech is made from bullet lifesteal + spirit lifesteal. They cost 1600 each. Leech costs 6400. If you have one of them leech costs 4800. If you have both it costs 3200. You don't lose anything.
  9. steventheeven3

    All kinetic dash bugs I could find

    New one: Have any kind of extra ammo from items along with kinetic dash Press R (reload button) Use Kinetic Dash Gun instantly reloads itself and bonuses are lost (I press no additional buttons, can be seen due to how instantly it happens, easily reproduceable in hero testing)
  10. steventheeven3

    Malice doesnt proc Tankbuster

    I managed to trigger with with about ~215 spirit power Important: Tankbuster needs 165 min damage to trigger, this needs to be the damage before amps and before reisists Geist Malice applies an amp, which means that if you cast it multiple times on an enemey, you'll deal more than 165, but not...
  11. steventheeven3

    Juggernaut doesn't slow McGuiness turrets

    "Enemies" refers to the teams. In deadlock there are 3 teams: Amber, Saphire and Neutral (the jungle creeps) When a unit is not on the same team as you can deal damage to it, and it's considered an enemy. Mcginnis turrets are on the same team as her. This is a valid report and should be left...
  12. steventheeven3

    Cooldown Reduction Doesn't Affect Certain Items, No Indication

    QSR, Tankbuster and Mercurial are "charge-up" items, a mechanic different from cooldown and thus not affected by CDR Spirit rend, siphon and EE have a "min time between stacks". They used to have different visuals but now use the cooldown icon for some reason. What I mean: they're all...
  13. steventheeven3

    Mcginnis wall sometimes doesn't go up

    Please provide a clip, match ID with a timestamp, or steps to reproduce
  14. steventheeven3

    Bebop Uppercut

    Works fine for me, any clip of it not happening? Or do you mean it doesn't instantly cancel your reload? No I don't think it supposed to, it just adds +100% magazine size, says nothing about an instant reload
  15. steventheeven3

    PRIMELOCK - Deadlock Total Conversion Mod

    This Lock is in its Prime
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