Wardens ult can sometimes hit you at near infinite range at the very corner of the ult (worse as the range increases so the ult hits past your screens window)
Yeah, looking at the match stats it looks like the doorman was the strongest player in the lobby for a large portion of the game, while you only really gained those padded stats in the last few minutes
The doorman also had a higher kill kill participation, which probably helped
Not really a bug and unfortunately just how doorman's doors work with these kinds of effects.
Grave's M1 is a targeted effect none of which (to my knowledge) work through doors.
Unless the ability is a projectile it will simply treat the door as a wall.
The zombies will not attack enemies, and...
Teleporting long distances/through many walls sometimes causes Sinclair's camera to completely disjoint for multiple seconds afterwards
Playing on Linux (Mint)
This also happens if Sinclair is stunned out of Apollo's ult cast animation, it puts it on full cooldown but does not revert to "Audience Participation", even after round transition
Non-zero chance that what happened in your game was the end of round canceling his ult cast?
That or the worlds...
Technically not a bug, so posting here
Changing fire rate after firing a shot has you wait for the previous shot delay before you fire again, which especially hurts Burst Fire/Juggernaut/Shadow Weave/Ect. as unlike other fire rate changing items they /always/ trigger when a slower shot is fired...
Only in this game, when using my scroll wheel click to alt cast, if I tilt it right or left it will count as m3/m4 instead of an alt cast, which means I can sometimes not get the ability I want (Dynamo group teleport) leading to avoidable deaths
(Linux Mint, Logitech G502 Mouse)