-Mystophage
Souls you receive from hero and NPC takedowns are added to your Pyre, unable to spend them. every 8s receive 25% +5% of the souls in your Pyre and heal for the same amount. If your Pyre is empty, you have no Health Regen. This effect still occurs while respawning.
Very simple...
I love close-quarters heroes, always good to see them. Hope we get a version of the Ultimate at some point, going melee-only appeals to me greatly. Thanks for sharing.
I like the thematic, but the kit itself is too reliable? Like there's very little to get wrong or misuse, which could be fine with Mo and Krill in the game, but that one's not really a damage focused hero.
I think he could use an Omnislash-styled ability, where he jumps to multiple nearby...
Hello. This is my idea for a melee hero, that plays around with the upgrade system. Kept it simple and thematic with a standard moves trained to perfection feel to their abilities. Avoided passives, since I've been overdoing it with those. Here it is:
A Fate's tale:
TL;DR: Gangster turns over...
I like it, and the game already plays around with a similar concept since ability points and how you spend them are already key for the game.
There was another game that did something like this, and that one was a lot more similar to Deadlock, despite it's failings. It was called Gigantic, if...
I like the aggressive healer concept, just the issue that they're too selfless? If you don't know what I mean, just look at ivy or Dynamo who have abilities that benefit both their allies and themselves, while Phoenix gets very little from their 1 and 3, and bears the cost for their allies on...
Lovely weapon, but from what I remember from your posts, that's to be expected.
How does this interact with items and the bridge buff? Is it completely wasted or converted into something else?
I believe this is the only spell I don't like. Can you explain your thought process better on the...
That's actually pretty interesting. You worked backwards very close into what one of my initial ideas was, where every spell was a different really strong gun and then the ult would just double down on that.
That's quite usable, since reload/ammo is effectively a form of cooldown that's harder...
You misunderstand, Unusual Tactics would just swap your base gun for 2 other guns, so 3, and up to 4 counting with the shotgun. I couldn't fit the other 2 in the program to display it like base, so I didn't bother statting them, but one would be a sniper rifle and the other a grenade launcher...
What do these do that is different? I'd assume they have an unique effect other than just damage.
Can't he just be a really old ghost, like Vindicta but more extreme? Give him a deep voice, proud grandpa energy and a bit of loneliness and you've got a Deadlock hero.
Hah, yes like that. Gun as a spell, mine was more like a gun with odd properties. Hopefully the ult is something to just make them stronger instead of another weapon.
Something like this? I made this a few days ago, because I do enjoy the idea of a very strong gun that has limited ammo. It's like your weapon is a strong spell with a unique cooldown.
I believe if Shiv was going to transform at any point, it would be on full rage instead of just glowing...
You sure this is ult worthy? Very unreliable and easily countered. Unless you made it similar Sinclair's Ultimate and it steals their highest cost active, while also making them unable to use it? That sounds awful to deal with it actually.
I can see value in it, but in a weird way. You'd need...