Recent content by silver0scale

  1. silver0scale

    Bebop ultimate sfx on repeat forever clientside.

    The bug is still present(and very annoying), but I have manage to reproduce the bug.
  2. silver0scale

    Bad Matchmaking Thread

    Match ID: 21965092 Enemy had no chance, we had around 80k soul lead over them.
  3. silver0scale

    Strange Abrams Charge behavior when using Majestic Leap

    Issue: When Abrams is using Charge during Majestic Leap speedfall, upon hitting the floor, Abram have a chance to have a sudden 180 Degree turns. You can see that from the video at 0:11 mark. Expectation: Abram continue to charge toward where he is looking at when using charge when falling from...
  4. silver0scale

    Sharpshooter Ammo stat not updated?

    The patch did say only Long Range ammo goes from 20% -> 25% but the sharpshooter remain the same 20%, I wonder if that is intended or not.
  5. silver0scale

    Veil Bug. Thing that can be seen through it.

    Source: Found this thread and thought it was interesting, so I went to sandbox and test the veil out. Note, this assume Sandbox Veil behave like in the main game map's veil. Album Show through veil conclusion: Lady Geist - False Kelvin - True Ivy - True Dynamo - True Grey Talon - True...
  6. silver0scale

    Game crashing at a certain moment (Including in replay)

    Matchid: 20017310 Game crashing near 27:10(When Talon, Yamato ambush Infernus), Crashes ingame or in replay if you are spectating Yamato, Infernus, Grey Talon (If you spectate other hero you won't crash in replay.) Weird bug, you can see all of them immediately crashes when engaged. No idea...
  7. silver0scale

    Bebop ultimate sfx on repeat forever clientside.

    Match id: 19415946 It happens when Bebop tried to ulti and right before the beam fully came out, getting time slowed and swapped by paradox follows by death. It happens around 10:30 or first death of the Bebop The beam sounds is forever on loop.
  8. silver0scale

    Halloween just came early (new kind of cheater)

    I did already report the cheater in discord ( and ingame too), I just post this clip here because I have not seen a cheater that just drill into the ground to become mostly invulnerable to attack as well as to hopefully give anti cheat dev more data to work with.
  9. silver0scale

    Halloween just came early (new kind of cheater)

    Match ID: 18858237 A spinning Vindicta that hide underground... A moleman Vindicta. Somehow the anti cheat detection didn't detect it.
  10. silver0scale

    (hero concept) french. (a tf2 homage, and a interesting concept for a high skill hero that rewards good strategy and is high risk and reward.)

    Instead of disguising as enemy player (They will realize immediately its a spy), maybe turn him into one of the many crate and prop around the map. Would be funny when people roll into a crate and instead of breaking, the crate just shoot back. Tbh disguise is a little underwhelming as an ultimate.
  11. silver0scale

    Debuff Deferrer - Sick of the debuffs? pass them on someone else!

    This sounds like griefer's dream, Bebop's bomb? Pass it like a hot potato to your friend. Its gonna crank up the rage to 200%... so nah.
  12. silver0scale

    item "pull" to combat a lack of build creativity once a meta is established, and provide a more balanced way for overpowered or meta items to stay.

    Nope, this won't keep the game fresh, this might break some hero, especially some item counter a certain hero (Metal Skin vs Haze, etc...) It might make game unplayable for or against some hero. Right now, itemization is already diverse I build item different every time depending on situation...
  13. silver0scale

    Please make it possible to rename items personally

    You should remember the item name, else you will have a severe issue when communicating with other player later on.
  14. silver0scale

    Console Spam AssertMsg Failed

    My game suddenly underwent a brief moment of massive FPS, going from 120 to around 35~ fps (It happen shortly after a Seven's ulti not sure if its related or not), when I open the console, I was greeted with this, it refreshes so fast that console can't render them in time. This is not the first...
  15. silver0scale

    Add "Active Reload" as a base mechanic

    Making Active Reload placement RNG is a bad idea, if it is spawn at the end of reload time, might as well not have active reload, if it spawn too close to the start, player might just miss it completely or reload pretty much instantly.
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