Issue: When Abrams is using Charge during Majestic Leap speedfall, upon hitting the floor, Abram have a chance to have a sudden 180 Degree turns. You can see that from the video at 0:11 mark.
Expectation: Abram continue to charge toward where he is looking at when using charge when falling from...
Source:
Found this thread and thought it was interesting, so I went to sandbox and test the veil out. Note, this assume Sandbox Veil behave like in the main game map's veil.
Album
Show through veil conclusion:
Lady Geist - False
Kelvin - True
Ivy - True
Dynamo - True
Grey Talon - True...
Matchid: 20017310
Game crashing near 27:10(When Talon, Yamato ambush Infernus), Crashes ingame or in replay if you are spectating Yamato, Infernus, Grey Talon (If you spectate other hero you won't crash in replay.) Weird bug, you can see all of them immediately crashes when engaged. No idea...
Match id: 19415946
It happens when Bebop tried to ulti and right before the beam fully came out, getting time slowed and swapped by paradox follows by death. It happens around 10:30 or first death of the Bebop
The beam sounds is forever on loop.
I did already report the cheater in discord ( and ingame too), I just post this clip here because I have not seen a cheater that just drill into the ground to become mostly invulnerable to attack as well as to hopefully give anti cheat dev more data to work with.
Instead of disguising as enemy player (They will realize immediately its a spy), maybe turn him into one of the many crate and prop around the map. Would be funny when people roll into a crate and instead of breaking, the crate just shoot back. Tbh disguise is a little underwhelming as an ultimate.
Nope, this won't keep the game fresh, this might break some hero, especially some item counter a certain hero (Metal Skin vs Haze, etc...) It might make game unplayable for or against some hero.
Right now, itemization is already diverse I build item different every time depending on situation...
My game suddenly underwent a brief moment of massive FPS, going from 120 to around 35~ fps (It happen shortly after a Seven's ulti not sure if its related or not), when I open the console, I was greeted with this, it refreshes so fast that console can't render them in time. This is not the first...
Making Active Reload placement RNG is a bad idea, if it is spawn at the end of reload time, might as well not have active reload, if it spawn too close to the start, player might just miss it completely or reload pretty much instantly.