I am unsure if this is intended or just an oversight, but considering that Apollo's ult applies Curse shouldn't it also be able to cancel channeling abilities?
Wasn't sure if this is meant to be only something that the Cursed Relic curse is meant to do but the language used makes it seem like...
Currently, the max upgrade to bebop's 1 states that it reloads 100% of current mag, however this doesn't appear to be the case.
Expected Result: Successfully uppercutting an enemy hero acts like a Quicksilver Reload and refreshes hook cooldown
Current Result: Only refreshes hook cooldown.
Let...
Also noting that there is a visual bug currently when fast zipping as bebop, his ankle bracelet becomes desynced and appears about a foot behind the body.
I notice that pretty often, once I have Bebop's Uppercut maxed out, if I am holding left click during the uppercut the beam is entirely Invisible until I release LMB and click down again.
In the past week, my mouse (Glorious Model I 2 ) has been experiencing a lot of dropped inputs and stuttering. It mostly seems to occur whenever closing the shop or pinging heroes on the top bars. It only seems to occur while playing Deadlock. After a few stuttering incidents, I will then notice...
First allow me to say I am happy you are making an escape from LoL, nature is starting to heal.
Given that the devs of this game are hopping over from Dota 2 I really enjoy how a lot of the towers are able to function and how their resistance values function in that game. Split pushing...
This comes hand in hand with a suggestion I made in private forum: I would love to see towers take less damage from players overall, but with this change would be great if there was some sort of either active or passive item that had a focus on increasing the amount of damage that player can do...