Recent content by RainyWolves

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    Bebop Uppercut Animation Bugged

    Bebop uppercut doesn't play an animation if used after pulling in someone with hook after latest update.
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    Bebop Uppercut

    Currently, the max upgrade to bebop's 1 states that it reloads 100% of current mag, however this doesn't appear to be the case. Expected Result: Successfully uppercutting an enemy hero acts like a Quicksilver Reload and refreshes hook cooldown Current Result: Only refreshes hook cooldown. Let...
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    Bebop Primary Fire Invisible

    Also noting that there is a visual bug currently when fast zipping as bebop, his ankle bracelet becomes desynced and appears about a foot behind the body.
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    Bebop Primary Fire Invisible

    I notice that pretty often, once I have Bebop's Uppercut maxed out, if I am holding left click during the uppercut the beam is entirely Invisible until I release LMB and click down again.
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    Mouse Stuttering and Repeating Side Buttons

    In the past week, my mouse (Glorious Model I 2 ) has been experiencing a lot of dropped inputs and stuttering. It mostly seems to occur whenever closing the shop or pinging heroes on the top bars. It only seems to occur while playing Deadlock. After a few stuttering incidents, I will then notice...
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    SHIFT + TAB Overlay Heroes

    Can Attest that I have noticed this happening still.
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    Bad Matchmaking Thread

    Match ID 35212155 Not really sure what happened here outside of my mmr being slightly above those in my party (Ritualist vs Arcanist)
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    Tower Damage Trinket

    First allow me to say I am happy you are making an escape from LoL, nature is starting to heal. Given that the devs of this game are hopping over from Dota 2 I really enjoy how a lot of the towers are able to function and how their resistance values function in that game. Split pushing...
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    Tower Damage Trinket

    I am pretty sure that the modifiers placed on that are directed towards lane and jungle creeps.
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    Tower Damage Trinket

    This comes hand in hand with a suggestion I made in private forum: I would love to see towers take less damage from players overall, but with this change would be great if there was some sort of either active or passive item that had a focus on increasing the amount of damage that player can do...
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