Travel distance looks normal. Punch distance is absurd.
This happens quite often actually, Ive found that dodging into the punch works faaaar better than away. They will very often connect were you stood even though you are a full dodge lenght away from that point.
You can test this in demo...
Ive checked the replay. Its 100% a double proc. Only then the numbers add up.
Ive also checked with a bot in demo. Reverb procs twice every single time if its lethal.
Believe what you want.
Ive tried to download it, but it is very very broken. Graphical glitches all over the place and it frequently crashhes the entire game. Maybe I shhould try to redownload. Im quite interested in what happend exactly.
I think we are somewhere talking past each other.
You claim im false while simlutanously saying the exact same.
The tooltip of my ability says it will deal 100dmg.
The target has 10% resist.
I will deal 90 damage.
Vice versa my ability deals 100dmg and the target has -10% resist it will deal...
Yeah no... thats not how that works.
Resist and resist reduction is simply a % increase.
100dmg - 10% resist = 90 dmg
100dmg +10% resist reduction = 110 dmg.
Multiple sources stack multiplicative, lessening their effect. For example with 2 10% resists:
1- (1-0.1) x (1-0.1) = 0.19 = 19% resist...
That is assuming that power slashh was the first hit. Which is unlikely.
Also the math doesnt add up. You would need more than 100% increase in damage to reach those numbers.
Hmm maybe, I cant make fully sense of the numbers.
700 on power slash most likely is a full charge.
EE only stacks every 0.7s or so.
Wasnt there a bug or somethhing that would proc reverb twice if it was a killing blow? Not sure if fixed, but that could possibly also be an explenation.