Recent content by Nossarian

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    Game Crash followed by no rejoin button

    Match ID: 27955681 While playing as haze, the game crashed and maybe 20 seconds later I was back on the main screen, but there was no rejoin button. It's possible the game ended, but I don't think it was anywhere near that point, plus the team would've paused
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    Small geometry imbalance in middle lanes (this is not actually an issue but I don't know how to delete the thread so I'm editing it instead)

    Honestly considering how often I jump up there, this is actually pretty big for early game imblanace
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    [BUG] Soul Urn Advantage Given to Incorrect Team

    MatchID: 24668561 During this match, the Soul placement advantage was given to the winning team at least 3 times
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    [BUG] Many abilities play sound effects when cast but don't actually cast

    Primarily noticed with Bebop's bomb, as it's rather infuriating MatchID example: 23950232
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    Mo & Krill says "I see Mirage" voiceline instead of "I see Haze"

    Haze is a dreamwalker for the Federal gov't, aka a "Sandman"
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    My game crashes everytime i try to change a hero setting - CRITICAL BUG

    Same, had to disable hero specific keybinds
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    [BUG] Sinner's Sacrifice machines deal the same amount of damage back regardless of melee type

    Ah Personally, I wouldn't take a guide from a discord mod as law, but I can see why others might.
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    Bad Matchmaking Thread

    Match ID: 20657739 The only vaguely balanced lane was Yellow, every other lane was painfully balanced in favor of Sapphire
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    [BUG] Sinner's Sacrifice machines deal the same amount of damage back regardless of melee type

    There is no benefit to heavy melee over light melee besides the HP loss. Not even a time to destruction. It's not intentional, and if it is, it's an example of bad game design (perish the thought)
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    Bad Matchmaking Thread

    Match ID: 20408405 - Dyanmo and Paradox matched up against Seven and Lady Geist, one of the most imbalanced matchups I've ever witnessed.
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    [BUG] Sinner's Sacrifice machines deal the same amount of damage back regardless of melee type

    [BUG] Sinner's Sacrifice machines deal the same amount of damage back regardless of melee type. This results in more damage being taken for the same amount of time and souls if using Light Melee. If there were some other benefit, this would be fine, but as far as I can tell, there is no upside...
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    Bad Matchmaking Thread

    Match ID: 20137281 - Seven absolutely dominated his lane. Difference of 40k souls at 20min, 80k souls at 27, constant solo ulting into their team from mine
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    Troopers that drop just after the blue lane walker on the Amber side get stuck in pathing

    Troopers that drop just after the blue lane walker on the Amber side get stuck in pathing
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    [BUG][Item: Siphon Bullets] If enough health is permanently stolen to reduce a hero to 0 HP, there is no safeguard in place to not go into negative HP

    [BUG][Item: Siphon Bullets] If enough health is permanently stolen to reduce a hero to 0 HP, there is no safeguard in place to not go into negative HP
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