Recent content by nathanieljbrill

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    Weighted Shots should increase gravity of target (via buildup debuff)

    This is a cool idea but should be a separate item. Or slowing bullets can be renamed "Gravity bullets" and just gain this effect.
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    Lettie, The Mime That Sees All

    Good design. My note would be that she has a way of pulling people in but not a way of taking advantage of people being in melee with her.
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    Should Leech provide lifesteal for Pure damage?

    Technically there is pure damage from other sources (mystic reverb) but it is categorized as spirit damage and just not affected by resistances. I think spirit lifesteal should just affect true damage.
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    The Baker Witch, Against Destiny [Saving Boho with a Redesing]

    Tbh I think the only thing to contribute at this stage is abilities. If a certain play style seems good to add to the game, then we can add whatever art or story to that kit. Other people seem to prioritize art over abilities, and I don't think that makes sense.
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    [Hero] Boho, my version to try and save her.

    I like your potion brewing effect more than mine though. I think it should be taken over my 3. It can be a powerful buff/debuff/damage effect based off what plants you get, which has the drawbacks of needing brewed and having only one potion at a time.
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    The Baker Witch, Against Destiny [Saving Boho with a Redesing]

    I think the 1 is fantastic in setup. I think the rest of the kit is too similar though. I think our respective kits for Boho should be combined.
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    Barrier to damage ability. Don't have a good character idea for this yet.

    Spent like 6 hours on this in total. It encourages the enemy to shoot you while it's happening and is a fantastic duel tank/damage tool. As formulated it would probably be the main tool in the kit and you would have supplemental abilities, otherwise it would probably need to be weaker. It does...
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    [Hero Concept] Aegis - using the Barrier mechanic as damage

    The barrier generation rate with a softcap exists to make it inefficient to use this when you're not being shot, rather than it being a flat amount of barrier. If what you've suggested proves too viable then the softcap just needs reduced. Also if he has other abilities that are good at...
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    [Hero Mechanic Concept] Combo-Mage

    Do you intend to design a character with this format? If not I'm sure I will at some point.
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    [Hero Concept] Aegis - using the Barrier mechanic as damage

    Okay after spending like 5 hours on this I think I have the design that works for a barrier to damage ability. It encourages the enemies to shoot him and weaken the barrier before it expires, the numbers don't get too out of hand, and it starts and scales well.
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    [Hero Concept] Aegis - using the Barrier mechanic as damage

    I've been thinking of making a character with the "barrier into damage" mechanic (I guess Valve already did but I think Celeste's 2 is a terrible idea) and I do not think thisi s a way to do that. The passive itself is functionally quite similar to lifesteal, it just isn't affected by healing...
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    [Hero Mechanic Concept] Combo-Mage

    That is an excellent format for combos I applaud you.
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    Mystic Sheath (6400 Soul Upgrade to Mystic Shot)

    Mercurial gives flat damage on the ability cast, but the bonus damage per bullet is expressed as a percentage of their base bullet damage.
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    [Hero] Little Voidling, Invader, Growth, Evil Rem

    Oh I forgot to say, this includes Vulnerability, a Keyword I invented for my Spirit of the Tome Character, which I encourage you to look up as well. I will explain Vulnerability again here: Dealing weapon damage to someone deals an equal amount of true damage to them out of the pool of...
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    [Hero] Little Voidling, Invader, Growth, Evil Rem

    He's going to have a lot of interactions and cause a lot of fights in the jungle, trying to claim enemy jungle and then trying to stop him. He has a game plan of getting stronger by claiming more jungle camps. His 2 is like an inverted Rem 2. The claiming of jungle camps is like the inversion of...
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