this possibly also affects the purple lane teleporter area. When I use bebop uppercut to punch creeps out of the lane and onto the area where the hard-camp will spawn in front of the teleporter they get stuck there and despawn. It seems like they can leave correctly once the hard camp spawns.
I...
Replication: go into Sandbox with Viscous or Bebop and compare damage from light melee with puddle punch/uppercut respectively with different items equipped one at a time. (I did this at max level with no AP spent). the table below is the resulting damage done in my testing
(Here 'generic T1'...