Recent content by Mr.Mindish

  1. Mr.Mindish

    Warden's Last Stand hitbox doesn't match the visual cone

    Adding to this, Bebop's Hyper Beam has a similar issue where the hitbox doesn't match the visuals of his ult. I think it's caused by the circular hitbox being set on his gun, while the circular visuals are on Bebop. This isn't as problematic as Warden's bug since the Hyper Beam laser hitbox...
  2. Mr.Mindish

    Warden Binding Vow

    I don't think it's a bug. This is if you've got Binding Word's cast set to default, which is Confirm Cast. Quick Cast also has this issue, but changing it to Instant Cast in options-keybinds will skip the ability's confirmation and allow you to keep shooting.
  3. Mr.Mindish

    Burning Flask - T1 AOE item

    While there is likely a good reason why there are no T1 items with AOE properties, I thought it might be worth pitching a concept that was one to see how balanced it could be. Burning Flask is a T1 component of Alchemical Fire that can apply extra pressure in lane, punishes stuns and camping...
  4. Mr.Mindish

    Counterspell doesn't prevent damage to Barriers

    I'm not sure if it's intentional, but Counterspell parry does not prevent any damage to barriers.
  5. Mr.Mindish

    Warden's Last Stand hitbox doesn't match the visual cone

    There's a slight shape difference between the hitbox in Warden's ult cone and the visuals of Warden's ult cone. The actual hitbox seems to be thinner and doesn't curve at the edge of the hitbox (almost like the ult hitbox is in the shape of a triangle).
  6. Mr.Mindish

    Reverse Hunters Aura and Power Over Numbers (T3 Spirit and T2 Vitality)

    I like the concepts, though Reverse Hunter's Aura drains a lot of spirit power by simply existing. The only other item (IIRC) that drains spirit power is Spirit Snatch, and that item requires landing a melee hit to do so. Otherwise it seems pretty cool. Power Over Numbers seems a bit polarising...
  7. Mr.Mindish

    Stamina Spike: Down-Dash slowing item (T2 Vitality)

    This is an updated version of a concept made before the item update. I thought it would be better to create a new thread for this concept instead of returning to the old one since there's quite a few differences. Stamina Spike revolves around the down-dash mechanic, which is often forgotten...
  8. Mr.Mindish

    Vital Clip: Active Reload Upgrade (T4 Vitality)

    I agree with all of this, thanks for the feedback.
  9. Mr.Mindish

    Vital Clip: Active Reload Upgrade (T4 Vitality)

    Since Quicksilver-Reload has a T4 upgrade through Mercurial Magnum, it would be nice for Active Reload to also get an upgrade that scales well in the late game. Since Spellslinger already exists, I thought it could work if Vital Clip leaned more into self-sustain. Since the item focuses on...
  10. Mr.Mindish

    Lash animation bugs in Ground Strike

    Adding to this, Grapple has a similar issue where the startup animation doesn't get cancelled by: -Shooting -Parrying -Reloading -Air-dashing -Wall-Jumping -Double-Jumping There's also another Ground Strike animation bug when you use Grapple while Lash hops back.
  11. Mr.Mindish

    Lash's Ground Strike can get enemies stuck/attached to Lash

    Lash's Ground Strike can spike airbourne enemies towards the ground, making said enemies uncontrollable until Lash lands. However, sometimes Lash lands and the enemy is stuck in the spike state, unable to be controlled. While in this state, they're attatched to Lash, moving to wherever Lash...
  12. Mr.Mindish

    Lash animation bugs in Ground Strike

    After using Ground Strike, Lash plays a short animation of him hopping back after landing. This animation gets cancelled by moving or casting another ability, however it does not get cancelled when using: -Light Melee -Heavy Melee -Jump -Crouch -Parry -Shooting -Reloading -Active Items (such as...
  13. Mr.Mindish

    Viscous Cube can break Ivy's Ult

    Ivy's Air Drop has a small window between her channelling her flight and her channelled flying where she rises up into the air. If she gets cubed by an allied Viscous during this window, she gets stuck in her flying state while being completely grounded. Casting Stone Form, getting stunned or...
  14. Mr.Mindish

    Peregrine Treads: Fleetfoot Upgrade (adding sprint speed to move speed)

    This item concept is quite simple, but it might be good to have. Peregrine Treads upgrades from Fleetfoot, swapping the active from adding a flat value of move speed to adding sprint speed to move speed. As most heroes have a base value of 2m/s sprint speed, I added 1m/s sprint speed to the...
  15. Mr.Mindish

    Deadlock Graphic Designer - A tool for creating Item Tooltips

    This is incredible work. Thanks for taking time to put this together!
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