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In a party of 4, we were placed in Hong Kong servers despite none of us being anywhere near HK. All of our pings were unbearably high for the heroes who we prefer playing on low pings.
Something caused a massive crash in the middle of a match. The cause is unknown, as not everyone was affected and I cannot recreate the crash even when watching from a victim's perspective in replay.
MatchID: 34278305
Timestamp (according to replay): 27:46
I'd like to think that it has to do with it being an upgrade and an imbue at the same time, but superior cooldown has no issues when I purchase it in sandbox.
Was in the party while this happened. Happened enough times that I could make a gif out of the few times I screenshotted it. Yes, this is the troll's username.
Using unstoppable while in Trapper's Bottled Phantasmicide causes a sound to play seemingly every tick. Abilities can still be used in the puddle, so unstoppable works as intended.
When punching off a coporeal entity like a Guardian, the punch indicator assumes it's not, and thus previews the punch to happen behind the guardian while the punch happens where it should.
If the error one gets is called #citadel_replay_manager_decompression_failure, it may be because they have mods installed. You'll have to set your gameinfo.gi folder to be the "default" one and they might get to download replays while playing vanilla.
Method to trigger I don't know yet, but occasionally, Calico's animations will freeze until she uses an ability. The two screenshots below show matchid and how she's frozen on the same keyframe in two different positions
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The patron was flying above the pit, allowing for it to quickly transform upon losing its first healthbar. This would have given the team no time to respawn had they been killed before the patron transformed.