Recent content by luuk11kadijk

  1. L

    Mystic reverb healing not being counted post game

    Not showing up in healing graph, pretty sure it's also not counted in your 'total healing'.
  2. L

    Unable to ping ability 'ready' or 'on CD'

    Because my binds aren't standard (Q, E, C, F), I'm unable to ping that an ability is ready/on cooldown. It does seem to work on active items (bound to alt, shift, 2, 3).
  3. L

    citadel_show_new_damage_feedback_numbers "0" <- Not working anymore

    I hope this gets fixed. The new damage numbers are very much in the way of what you're trying to aim at. Especially if the target moves to the left, they will literally be behind the damage numbers. Reposting for visibility.
  4. L

    citadel_show_new_damage_feedback_numbers "0" <- Not working anymore

    I hope this gets fixed. The new damage numbers are very much in the way of what you're trying to aim at. Especially if the target moves to the left, they will literally be behind the damage numbers. Reposting for visibility.
  5. L

    Broken sharpshooter on Venator

    not for me, maybe already fixed
  6. L

    Old dmg numbers command not working since update

    "citadel_show_new_damage_feedback_numbers" "0" Is not working anymore. Please fix. The new damage numbers are in the way of what I'm shooting at and very distracting.
  7. L

    Walker stomp radius mark does not align with the actual stomp size

    I believe it's intended as the range it would trigger it.
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    Toxic Bullets duration increased from 3s to 4s is not reflected in game.

    You're right, I launched the game with mods off, and everything seemed to be working, but turning them on again leads to the changes not being reflected in my client. Does this get resolved by starting an online match?
  9. L

    Numerous issues with alternative keybinds

    Using alternative keybinds breaks certain things in the game. Example 1, I use Q, E, C, F for my abilities and are not able to ping when/if abilities are ready. Example 2, I use alt, shift, 2, 3 for active items and are only able to ping items on 2 or 3 if they are ready. Example 3, when...
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