That candle bat sketch is so cute... 🥺
I def feel like this game can incorporate a summoner hero effectively. I think the easiest way for the hero to direct its minions would be with an alt-fire or an alt-cast of the summon ability. I think a character whose ult summons one strong minion like...
They definitely read through the forums, but they probably haven't read through much lately, seeing as it is the holiday season. I also believe these to be more inspirational than anything. A tremendous amount of work goes into even just one character. I doubt they'd just lift a character's full...
I was thinking it would be functionally identical or at least similar to ammo. It behaving like this preserves the melee buttons usefulness, when your blade isn't sharp, aka needs to be reloaded, a melee would be better damage similar to how other heroes use melee as a way to do damage while...
Game plan idea- melee character with no gun just a big sword, mouse 1 attacks are same range as an unboosted heavy melee but unparryable. Strong against sustained DPS but weaker to burst. Good 1v1 hero. Kind of unfamiliar territory here but I think it can work.
Visual ideas: Angelic woman...
Game plan idea- I wanted a character who was more of a spell wielding caster or mage which are present in more traditional mobas. A character who has a short cooldown spells which he uses instead of weapon attacks. I'm unsure of the idea fully as maybe that just isn't a design that works in...
Game plan idea- This hero is designed to be a battlefield general of sorts. Directing the fight from the sky or back lines. Considering there are already two flying DPS focused characters, I wanted this character to be less focused on raw DMG and more on support. His summon plus ult allows him...
I was thinking of a near sight more so than a complete blind, stuff like range/damage/cooldowns are just a matter of numbers to be worked out through testing, I'm more focused on the ability conceptually atm. it's hard to imagine how strong a team tp is, but thinking about other games they tend...
Noire - Shadow Manipulator
Game plan idea - Noire is a squishy close-range fighter designed around using an iframe to dodge big attacks, blinding enemies, and leaving them helpless in adamaging AOE. An ult designed for tricky escapes and entrances, as well as for transporting the team around. I...