Recent content by Koops

  1. Koops

    Viscous Alt Fire Incorrect Scaling

    Also bumping for visibility. Based on new scaling, alt-fire damage at 20 boons should be 73. The new scaling for alt-fire has not been applied and is still using the old 0.45x.
  2. Koops

    Viscous zoom bug

    This bug is absolutely infuriating and I'm bumping this thread since it's not getting any traction. When Paradox uses her Paradoxical Swap ability on Viscous while Viscous is in Goo Ball form, the camera zooms in to the point where the entire ball takes up the screen. This is easy replicatable...
  3. Koops

    AMD - 1 FPS when Rendering Characters in Menu and In-Game

    As of build 5559, changing to DirectX 11 fixes the issue for me personally. Vulkan is still affected.
  4. Koops

    AMD - 1 FPS when Rendering Characters in Menu and In-Game

    Somewhat glad I'm not the only one. As a follow up to the first post, I updated my graphics drivers to the most recent version (25.5.1) and the issue continues to persist.
  5. Koops

    AMD - 1 FPS when Rendering Characters in Menu and In-Game

    Hard to visualise from a screenshot, but this is the behaviour in Hero Labs:
  6. Koops

    AMD - 1 FPS when Rendering Characters in Menu and In-Game

    Appears to be an issue where loading a character model causes the came to screech to a halt for frames. This happens in the 'Heroes' tab on the main menu, as well as in-game where it also tries to load heroes. In the 'Heroes' tab, the models sometimes do not load, but their visual effects do...
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