Okay, now take into account high resolution displays or the fact that some people use laptops, and how some people are fine with the resolution cut in games in exchange for a higher framerate, and it's more reasonable.
The upscaling issue could be fixed by updating the form of upscaling used in...
I mean, just in general, like fast camera movements causes really strange motion artifacting issues that I don't really notice with recent versions of FSR or DLSS. Although I'd imagine particles would exacerbate this.
I've been noticing strange motion artifacts in the game when using FSR 2, even with the Native AA option set. It's noticeable at native resolution, but becomes more egregious the lower the resolution. I haven't seen other games using FSR 2 or FSR 3 have similar looking motion artifacting, only...