Recent content by kaaiuta

  1. kaaiuta

    Calico - Buying Splitshot reduces damage until the first time its used

    yah i guessed as much that its for all "shotgun" type heroes, most likely when buying splitshot some kind of pellet count on your gun resets to 1 until you use it
  2. kaaiuta

    Calico - Buying Splitshot reduces damage until the first time its used

    Confirmed broken on Yamato as well, most likely broken on all "pellet" based guns
  3. kaaiuta

    Splitshot quadruples returnfire effect

    lmao thanks for posting this, i play gun yamato with splitshot and i've been noticing return fire dealing insane damage back to me too
  4. kaaiuta

    AP points issues

    For some reason I feel like this is intentional...
  5. kaaiuta

    Yamato ult and Dynamo ult is still bugged.

    bump, i was about to post a similar thread but yeah it still happens
  6. kaaiuta

    Yamato's Ultimate HUD shenanigans

    Its been more than a month now and this is still relevant. Kind of sad that this will be in the game for another 2-3 weeks minimum considering that devs are going on holidays.
  7. kaaiuta

    Urn Reveal time is still 40 seconds

    Even after weekend experimental urn is over, its reveal time is still 40 seconds instead of supposed 25 29043582 example game, second urn of the game (i'm playing dynamo and intentionally running around with it)
  8. kaaiuta

    Yamato's Ultimate HUD shenanigans

    UPD: Apparently the HUD is misaligned after a couple of kills even when the ability has no bonus duration - not via items nor T3 upgrade. Renamed the thread accordingly.
  9. kaaiuta

    Yamato's Ultimate HUD shenanigans

    So the initial duration gets adjusted just fine, maximum with Decay, SupDuration and Magic Carpet is about 12-ish seconds - however the weird part is the added duration after kills, the HUD makes it seem like it adds way more time than its supposed to, and because of that it stays for a couple...
  10. kaaiuta

    Bad Matchmaking Thread

    I cannot link any specific games, but I can attest to the general feel that games have become strangely one-sided most of the time. Currently most of my games have on average about 3-4 decent players, and the rest feel like they barely touched the game. Its not that fun to stomp newbies all the...
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