Recent content by Judopunch

  1. J

    very weird paradox / mirage teleport interaction bug

    I tested this in the practice range with a friend. There is a generous window where Paradox type ults have goofy interactions. Paradox: Mirage can complete teleport, including arriving at destination, but will re-appear next to Paradox. Yamamoto: (As expected lol) Yama flys across the map...
  2. J

    Medium camp wall floating board blackface culling object still rendering

    In the side medium creep camp there appears to be a board that was not removed when the area was adjusted. It is only visible from the back due to culling.
  3. J

    Guardian + Shop Bug

    I just had this happen today Sept 16 24 Opened shop within 2 seconds of guardian being destroyed, crashed to desktop.
  4. J

    Switching to Abrahms and Buying an Item Sandbox Crash

    as of 12:00 PM PST Sept 16 Bug description: Swapping to Abrams after spawning him in the sandbox and buying Bullet/Spirit armor causes crash to desktop (CTD) with no error code. IMPORTANT: If player first selects Abrams when entering the sandbox, spawns a bot Abrams, takes control of the bot...
  5. J

    ban your account every evening

    I dont know what "22.00, I get blocked" means. But the matchmaker stops at 3am PST and doesnt start again until 12pm PST during weekdays.
  6. J

    Player icons on minimap have a weird behaviour

    At 30 seconds Lady's token jitters pretty hard. This may be something that would get polished in a final pass for UI touch up. The tokens swapping position with each other is intended, but the jitter is probably unintended based on the quality of the animation the position swapping when fights...
  7. J

    Simple Bug - Competitively neccessary

    This happened on a stream as well, there was a base race and the streamers team didn't see the health of their own patron. Then there was something with them seeing both VICTORY and DEFEAT followed by seeing that they lost the match.
  8. J

    Debounce time on abilities is too high.

    Depending on your specific issue, something like 'quick scoping' has design implications. The initial animation and ability lockout, the delay between full charge, the recovery time before the next shot, and the time it takes to unscope are all design decisions. Most likely if you, for example...
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