I think having it scale with spirit could be a trap, given that Spirit is already something that massively benefits the skill and it's quite easy to get from a lot of sources. Having it rely on actual cooldown reductions would give Mirage builds a meaningful choice with their slots, where having...
I really agree, especially about the beetles. The limitation of only being able to affect one person a time is interesting since it encourages quickly spamming it out on as many enemies as possible. It just feels kinda clunky to try and do so.
Mirage also has a pretty damn long cooldown. But yesterday, people weren't shooting in Mirage 1 and now they are more and more. I think people are just realizing that it doesn't disarm/stun you. Does Wraith's ability specify that it does anything other than "Lift" people? Because if not, they...
I think an explosive primary weapon could get reeeally annoying for both sides - it would be hard to take cover from and avoid, and it would also be quite hard to last hit without also pushing the wave quite difficult. But maybe a character with a seriously more powerful alt fire (as opposed to...
I think it made sense for Mirage to launch with his 3 having a completely static (except for at level 3) cooldown between stacks being applied. It's a pretty funky ability with the capability to be really strong given its exponential scaling. Buuuuuuuut... having played Mirage a solid amount...