I feel like the game currently is missing alternate ways to scale gun damage into the late-game. Currently every gun focused build, ends up building some variation of Weapon Damage + Fire Rate + Ammo Capacity and becomes either a fast firing weapon, or a really fast firing weapon. I propose...
I dont think it should build into counterspell, but rather into a more anti-parry focused item. Right now melee builds are pretty much exclusive to heroes that have some way of guaranteeing a heavy melee without getting parried. I think an item that would boost your own parry like rebuttal, and...
Seems very unintuitive that damage dropoff is based on the distance between the shooter and target, rather than the distance that the projectile has traveled.