Wins do not matter in Deadlock ranking system. Game measures your personal perfomance. If you didn’t ranked up after 5 wins, means you got carried most of these games.
Thanks
I also thought about a small thing - like, expansion upgrades could increase size of the weak spot (a little, but still), would be cool for players who want to make their job easier.
Hm… I just thought that this Hero could have some other abilities, which will also help generate weak spots.
For example, some nuke ability, which will generate new Weak Spots on a damaged Hero, and this way, single enemy hero could have a 2-3 Weak Spots in the same time
Hello!
I have an idea of a single ability (not a full hero concept), but i think this ability is pretty fun.
Passive: Enemy Heroes in 50 meters around you get a weak spot on their hitbox/model in a random different place (head/leg/arm etc). If you hit that spot, you deal an additional Spirit...
Also, i think if they make an item which every single hero will use, it won’t be healthy for the game. If there is some item which used by everyone, there are 2 ways:
1) If this item is so fun, make this mechanics permanent, without any item design
2) nerf it
With my raw idea, i think this item...