Holding M1 after silver ult ends keeps the intensifying mag build up indefinitely. Letting go of M1 allows it to go back down at the normal rate. You can reclick quickly to start shooting with 45% weapon damage and no buildup time.
Works in game but not in hideout or sandbox. Presumably because it doesn't count it as being sold outside the shop when you use it (since actives can be sold for full price outside of the shop and it probably uses that behavior to stop players from buying and reselling it in the shop for...
This is an apollo exclusive bug that makes him not fall when stunned by anything. Because knockdown, vent, and hyperline stuns don't end till you hit the ground or wait 10-12 seconds this bug makes him very vulnerable. Hoping it will be fixed soon.
Since it's imbued your ability cooldown reduction is still 0, the CDR is only on the ability. They must have updated things to make it work like this now.
Yep, just tested with every character. It's only Apollo. He doesn't fall when affected by Vent, Knockdown, or Zipline stuns.
Also Victor ult, Infernus ult, abrams stun, haze sleep (if you have momentum you still fall, but slowly otherwise if moving upward from a jump or the 1 you will not...