there's been a lag too recently on my side. i thought that was just me. i live in indonesia and sometimes i connect to hongkong server instead of singapore server
idk why but when using this config, it fixed that wrongly occluded healthbar issue, idk which cvar that fixes it
// ===== FPS & PERFORMANCE =====
"fps_max" "1000"
"fps_max_ui" "120"
"mat_queue_mode" "2"
// ===== DAMAGE NUMBERS & UI =====...
actually neat idea. although i rather have more variety with each combinations. Orange leans more into Damage, Green leans more into Support, Purple leans more into Utility.
probably have to revise the entire converge skills based on my idea
probably forgotten. his icepath model sees to be procedurally generated but forgot to flag it as pinhole-able object. post the screenshot next time so the devs can see it clearly
might as well post it here under the private category https://forums.playdeadlock.com/forums/apollo.230/
this is where the devs understand the bugs directly
I think the only workaround is just let apollo stay in initial position after finished his ult. the range is still the same.
pls include the video footage and might send it at private thread so the developer can read it