Recent content by hatsunemiekuah

  1. hatsunemiekuah

    R.I.P Old McGinnis 2024-2026 (In Remembrance Clip Video).

    mcginnis revamp idea: Aiming down sight will spin the barrel, allowing for early max ROF during gunfight
  2. hatsunemiekuah

    Mo & Krill Mid Boss Crystal Voice Line

    i am confused. is mo & krill in your team? ally mo & krill is supposed to say that if enemy claim the rejuv.
  3. hatsunemiekuah

    Hong Kong servers high packet loss

    there's been a lag too recently on my side. i thought that was just me. i live in indonesia and sometimes i connect to hongkong server instead of singapore server
  4. hatsunemiekuah

    UI bug -- Enemy healthbars not appearing

    idk why but when using this config, it fixed that wrongly occluded healthbar issue, idk which cvar that fixes it // ===== FPS & PERFORMANCE ===== "fps_max" "1000" "fps_max_ui" "120" "mat_queue_mode" "2" // ===== DAMAGE NUMBERS & UI =====...
  5. hatsunemiekuah

    for some reason, this config fixed the occluded healthbar thing

    before config after config config used below cvars in gameinfo.gi // ===== FPS & PERFORMANCE ===== "fps_max" "1000" "fps_max_ui" "120" "mat_queue_mode" "2" // ===== DAMAGE NUMBERS & UI ===== "citadel_boss_glow_disabled" "1" //...
  6. hatsunemiekuah

    [Hero Concept] Columbula - An Extraterrestrial Maiden with 3-Colored Moonlights

    or a literal traffic light-human hybrid with 3 lamp colors lol
  7. hatsunemiekuah

    [Hero Concept] Columbula - An Extraterrestrial Maiden with 3-Colored Moonlights

    actually neat idea. although i rather have more variety with each combinations. Orange leans more into Damage, Green leans more into Support, Purple leans more into Utility. probably have to revise the entire converge skills based on my idea
  8. hatsunemiekuah

    Camera Hole Punch View doesn't apply to Kelvin ice path

    probably forgotten. his icepath model sees to be procedurally generated but forgot to flag it as pinhole-able object. post the screenshot next time so the devs can see it clearly
  9. hatsunemiekuah

    Apollo ult can still get you stuck in the tunnels

    might as well post it here under the private category https://forums.playdeadlock.com/forums/apollo.230/ this is where the devs understand the bugs directly
  10. hatsunemiekuah

    Apollo ult can still get you stuck in the tunnels

    I think the only workaround is just let apollo stay in initial position after finished his ult. the range is still the same. pls include the video footage and might send it at private thread so the developer can read it
  11. hatsunemiekuah

    La Signora: Mystical puppet master from Italy (with a lot of art!)

    wait this is also a copium for la signora mains from genshin. JK, this is a neat concept right there. and surprisingly has depth right there
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