spirit immunity would be a solid defensive item. the only disadvantage is won't be immune to any debuffs (stuns, slows, etc) to balance it out. this means if i getting spirit attacks by character who has escalating exposure, i dont receive any spirit dmg but the exposure debuff will still...
there's already metal skin. a solid counter against bullet dmg dealers. but there is no proper, preventive measure against carry spirit. it would be nice to have active item that makes you immune from spirit dmg
there's been a lag too recently on my side. i thought that was just me. i live in indonesia and sometimes i connect to hongkong server instead of singapore server
idk why but when using this config, it fixed that wrongly occluded healthbar issue, idk which cvar that fixes it
// ===== FPS & PERFORMANCE =====
"fps_max" "1000"
"fps_max_ui" "120"
"mat_queue_mode" "2"
// ===== DAMAGE NUMBERS & UI =====...
actually neat idea. although i rather have more variety with each combinations. Orange leans more into Damage, Green leans more into Support, Purple leans more into Utility.
probably have to revise the entire converge skills based on my idea
probably forgotten. his icepath model sees to be procedurally generated but forgot to flag it as pinhole-able object. post the screenshot next time so the devs can see it clearly
might as well post it here under the private category https://forums.playdeadlock.com/forums/apollo.230/
this is where the devs understand the bugs directly