So I spent a while trying to figure out why Drifter works so well in tournaments but is so bad in solo-queue. Drifter's main damage comes from his passive, if he cant get his stacks then he cant do anything. If he gets behind he struggles to catch back up, and if he gets any stacks taken from...
Ive talked to tons of people about this problem, 25% of ppl think its a psu issue at the start and then change their answer saying its a software issue, when they find out its only just this game I have problems with.
Im not sure where to ask about this anymore or potentially find some fix. Ive tried many different things at this point and am relatively sure that its a deadlock problem and not a computer problem. This issue only occurs in deadlock, no other game, and its always in the middle of the match...
metal skin doesnt stop on-hit, and plated armor is T4 that isnt really viable to rush. Return fire is great and all but has some pretty bad fall off and generally isnt the greatest on characters that already arent that tanky.
Deadlock has a massive issue with on-hit characters being broken. Mina, Mirage, Haze, INFERNUS...
(ok haze is kinda ok, but point still stands)
Infernus, Mirage, Mina are all broken, they cant be soft countered at all + dont have reliable hard counters except for plated armor.
Im so unsure of...
Ive had this idea for a little bit, I havent been able to Flesh it out really, So ive decided to stop hanging onto it and get other people's ideas on it.
The character themselves revolve's around having a passive that builds up steam.
1st Ability: Steam Charges
Blow out bursts of steam that...
We tried this. We are worried that maybe they already received an invite and rejected it before without noticing or remembering and maybe that's why they can't get it.
why would you ever really fan the hammer over focus or coin trick then? wouldnt the first ability work a little better as a root or stun so that you can hit your shots a little more consistently?