For people which are having the same problem as i had, just play with DirectX11, the Vulkan render in this game is 100% broken, sometimes the FPS just goes to shit and never recovers, that never happens with DX11, the FPS stays stable.
VALVe is probably aware of that and they will fix it...
yea i'm aware of that, but they actually did some work to make things run better now because my fps is MUCH higher with the recent updates.
VALVe magic under a new engine i guess.
for a game at an Alpha state, Deadlock is much polished than a lot of Triple A games at launch.
this post sounds a little arrogant... but i assure you that the 1660 super is a decent card and not outdated at all. (at least for games like deadlock)
my GPU isnt the bottleneck, the CPU is, especially in team fights late game, the Vulkan render is the problem, and i aint the only one which...
well... it happened again, same situation: i get close to a lot of characters using their ult and the fps tanks super hard and never recovers.
i get that this is a close beta and stuff like this is normal, but the experience is very frustrating, the dev team spoke about moving solely to vulkan...
it happened again, i was playing with waren, dynamo was using his heal power close to me and i tried to lock him in the cage when the FPS fell down and got stuck at 20-13 fps again, here's a screenshot shortly after the encounter.
i couldnt get any screenshots but what is happening is at the very near end of a match when things gets heated my FPS simply drops to 10-20 fps when i get close to a lot of particle effects, usually in these occasions, the FPS drop to like 50-60 FPS, but sometimes, at random i think?
the FPS...
i tried running the game with vulkan ON WINDOWS and the first time there was a lot of stutters and the game sunddenly stuck at 25fps for some reason, then after alt - tabbing the game this happened.
and, after closing the game, this never happened and the game now runs like normal.
i guess it's...