When I mouse over the card, I only see the damage numbers from spirit scaling, pushing my bomb damage up to around the 200-400 range. The damage calculated does not account for the stack % modifier, even as I'm dealing 1k damage per bomb
Lately I have experienced a large amount of brief instances of my screen freezing for 1-2 seconds. Inputs are still handled during this time, but it snaps me ahead however many frames were 'skipped'. Sounds are delayed in these moments as well but the music is uninterrupted.
Multiple matches...
19015313
Multiple players on both teams suddenly crashed to desktop at roughly 34:38. Viewing the replay from an affected player's perspective will also crash your client.
Amber:
Wraith
Shiv
McGinnis
Sapphire:
Pocket
Ivy
In this example, I have it set to Y, but Ping and Alt Cast are still bound to M3. The wheel is brought up if I hold M3 down long enough, but the alt cast input is still accepted. Basically, I cant move the camera for Bebop until after I finish double bombing myself.
I see the urn on the minimap. I ping click the jar. Instead of saying "spirit jar is here", my character says "heading to [Lane]"
This happens every match