Recent content by Dauntless Duelist

  1. D

    Witchmail & Silver's Lycan Curse

    Witchmail procs can attempt to reduce Lycan Curse cooldown while active. This does not actually reduce Lycan Curse cooldown.
  2. D

    Divine Barrier does not remove Celeste's orb.

    It probably should! If Shining Wonder is on you (and not bouncing around), Divine Barrier should remove it. It would be in line with how Divine Barrier functions in general, and having Shining Wonder following you around very much seems like a 'debuff'.
  3. D

    Billy Rising Ram upward momentum & the W key

    If you're holding W (as most Billy players will) when Rising Ram connects it does not send you up properly. You go half the up you're supposed to go, maybe less. This often results in Bashdown failing to connect as your target is sent significantly higher than you are.
  4. D

    Trooper in tunnel

    44047520 at the very end of the match I died to a trooper entering the base tunnel. I feel like they're not supposed to do that?
  5. D

    Billy's Chain Gang breaking while LoS is retained

    Happened again, fairly confident it's the zipline / hyperline thing counting as an LoS blocker.
  6. D

    Billy's Chain Gang breaking while LoS is retained

    43839507 33:07 I cast Chain Gang on Mo & Krill, retain LoS throughout the entire cast and then Chain Gang breaks while I still have line of sight. I even actively pinged Mo & Krill as Chain Gang was breaking. I'm not sure why this happened. My current thoughts are either the Zipline counts...
  7. D

    Billy's Blasted Duration

    I *suspect* this is intended but am reporting it as a bug because there's nothing on the ability which specifies the behavior I'm seeing. Blasted will, eventually, stop restoring duration on melee hits. I do not know why this is, as it does not say. It seems to be on the 11th heavy melee hit...
  8. D

    Tankbuster Damage?

    It could be that it's adding up all sources of tankbuster- I could reasonably have gotten hit by Tankbuster from three different characters, and it's adding all of them together into one damage instance and crediting it to one character, for some reason. That's what it looks like, actually...
  9. D

    Tankbuster Damage?

    As Warden, I will very often see Tankbuster at the top of my damage-taken-on-death value. Previously I was dismissing this as just Tankbuster being really strong, but having looked at things and done some math Tankbuster seems to be dealing dramatically more damage than it should and I cannot...
Back
Top