Being able to Melee well (I.e being close to enough to melee) is part of the kit that makes them good melee options. Obviously you shouldn't hard stack melee options every game with them but they are the most able to succeed in those settings.
I think Yamato has a lot more that could be done for her beyond the extra damage she recently got. I don't want to try and mold anyone's ideas for something that I see might change.
Infernus could be tied his passive (3) ability were he applies burn to his punch victims. This not only makes thematic sense but it also would help when enemies get too close to him.
Ivy's could be tied to her Kudzu bomb and would apply the Kudzu directly to the victim. The amount of time it...
The idea is that charterers with a design that seems as if it may effect the function of the user's melee or their kit would function well with a melee, then they would have extra functionality. It would make sense to me that the extra functionality would be tied to the ability that most...