so there is currently only 1 item to interrupt or/and remove positive buffs and that's curse. so i think something like these items could fill that niche
so the big problem with these items and the interrupt concept in general is the way it works on ultimate abilities, if it does you can...
sry if what i said was misinterpreted so i will explain it more clearly- i meant there a lot of heros in the game rn, some naturally with their kit that can survive on very low hp, because they can just heal frequently. im not saying that's a problem inherently but its sometimes can be...
i like the idea of an item that punishes being low hp and just healing all the time, but this is just shiv ultimate. i think maybe a better idea would be an antiheal that scales with missing health.
i think this could be a good idea but there are just not enough npc's that are a real threat and summons in the game yet. maybe after a jungle update and addition of 2-3 summons heros this could be a good item for the game, but not rn.
the basic idea is to have an "aura" type item for spirit like hunters and heroic for gun. i was not sure about what stats to put and they could be changed. i also think there are not enough unique ways to get ability cooldown reduction.
i think the main problem is the entire area is inaccessible to other heroes but i dont think an item is the answer. maybe gates o part of the tunnels open after 10 minutes?
i think maybe both items could be alot more balanced as t4 late game counter items. but there are already a pretty decent amount of those kind of items so Idk.
i think its fine as long as the individual blinks are not better than warp stone. with 2s between charges it should be ok. besides...
very nice, there are some items with balance problems but overall the art and ideas are very nice. i particularly like the muzzle breaker concept, i think it serves as a great counterpart to silencer.
edit: and legends rally i like the idea of a tank taking extra damage for the team, but maybe...