Recent content by borekas

  1. borekas

    Indomitable Proposed Rework

    the items overlap in some areas, but they serve different purposes. Indomitable is a passive "don't get put in a cc chain" item, meant to stop pick heroes and stopping cc combos' while unstoppable is an active item, meant to make sure they wont stop your big play, like ult, or a carry that gets...
  2. borekas

    Dodge Dash

    considering that kinetic dash and arcane surge both trigger from dash jump, maybe something like "on dash jump, grant ~10% resist for ~3s"?
  3. borekas

    player's match history ,the icons in their record can be differentiated.

    good idea but this is not the correct place, please put it in UI feedback
  4. borekas

    Cosmic Shuffle (T2 Spirit)

    so celeste 1 wraith 3 victor 4 tier 1 upgrade vindicta 2 haze 3 sinclair 2 don't work with it? overall the heal per hit does not work well with how much it changes in effect between abilities. i think range or duration or spirit resist shred will work better
  5. borekas

    Cosmic Shuffle (T2 Spirit)

    maybe give range instead of heal on hit? it is op on characters that can deal spirit damage with their gun, and is pretty useless on any other character because the heal is on hit.
  6. borekas

    Paladin's Tome: replaces parry with a small area heal

    could be heal rite upgrade, i imagine something around ~5s duration and up to ~20% max hp heal. it could be an active item instead of replacing parry.
  7. borekas

    3 Item ideas, anti consistent damage item, spirit combo item, and hunting players item.

    the problem is that there are so many damage sources in deadlock, if the item resets completely on every new source, it will become useless. at any point you could get hit with multiple different abilities, guns, or even melee. about the problem you mentioned about deserving damage if you run...
  8. borekas

    [HERO CONCEPT] Wizard with a gun

    This is just a concept that i had on my mind of a wizard- soldier hybrid. basically pushing the concept of a hybrid character, in lore, gameplay, and overall design. lore: merlin the 3rd is the youngest member (120) of a secret society of wizards that refuse to reveal themselves to the world...
  9. borekas

    3 Item ideas, anti consistent damage item, spirit combo item, and hunting players item.

    visually, there will be an icon that tells you the correct timing, on abilities with channel, it will be when the ability ends, for example, only after mo&krill spin animation ends.
  10. borekas

    Rebuttal should upgrade into Counterspell.

    having both in the same slot is exactly the op part, plus the reduced cost. having the effect of both counterspell, one of the best items in the game, and rebuttal, a great item which is balanced around being being unused most of the time and occupying a slot, is op. it eliminates the major...
  11. borekas

    Rebuttal should upgrade into Counterspell.

    the idea of "parry item evolves into parry item" makes sense but: 1, rebuttal is heavily balanced around the fact it cant be upgraded and you need to sell it later. 2, the new improved counterspell will be op. its already one of the best items in the game, and adding the effect of an item which...
  12. borekas

    A T4 upgrade to Superior Duration with an Imbue effect

    maybe the imbued ability could have a trade off? something like "+35% duration, -50% damage"? i do like the idea of having the ability to double down on duration, but it should have a trade off
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