One ability idea I've thought of is, using a half life 2 style guided laser type effect to weave the path while in flight. Might be worth a redesign. But eh I'm gonna get gaming.
Sparks is a high mobility hero, with limitations.
Sparks shoots plasma just like the doom game's gun. The projectiles however are slower.
When sparks comes into contact with their own plasma they gain additional speed and damage, consuming the projectile.
Their gun can overload, creating a...
Because the zipline is represented as this sort of energy wave I feel that it would work. The cauldron could also easily have a little hook added to the handle, like you'd see it connected to above a hearth.
russelrjones94's suggestions of a gun in the goop, is also really evocative, and I...
Here's my idea. A hero that is directly inspired by Wukong...potentially even literally named Wukong. My recommendation is to make this look like a clear wannabe of the character, and not the real deal. Like a nerdy naruto fan doing the moves, and somehow they pull it off, now they're jamming to...
Chained headshots are easier on some faster firing weapons. Some are also shotguns, so there may be something to that as well. That's why its likely much easier to do than you might otherwise think. There's also crowd control in this game.
Please reconsider, given that information.
There's...
I recommend calling it "Booming Shot" in honor of the Boom Headshot meme.
I think items that react to chained headshots would feel like a powerful, and technically rewarding item.
Here are some suggestions for the idea.
5 chained headshots gain life steal for 20 seconds
4 chained headshots...