You don't want low skill ceiling heroes, you want low skill floor heroes. It's an important distinction. Low skill floor heroes are those who can be viable with only a basic understanding of the game itself.
This isn't inherently true. There is no hero that requires "high mechanical skill or...
1.) No one is saying the hero is imbalanced at this point. For the past like ten posts it's just been about the hook in its current form being not fun to play against.
2.) His winrate across all regions and all ranks is 50.57% and he's the 8th most picked hero in the game. I don't understand...
Can't edit posts so I have to doublepost but I forgot to add: Bebop's highest winrate is in the highest rank, but I'm sure it's the opponents being skilled that's the issue.
Who would have thought 80% of the playerbase are mediocre or worse. I also genuinely would like to ask you, how do you know it's your opponents being strong and not you being weak with your hooks, or rather, too weak to hit those "strong" opponents? This is the same asinine argument made about...
1.) I didn't say you shouldn't have to rely on your team.
2.) There is a stark difference between being able to buy an item to counter an ability (Unstoppable, Debuff Remover, Metal Skin, Healbane, Toxic Bullets, Shift, etc) that is directly affecting you and relying on your teammate both...
Shift is a good point as most of the time it will be a direct counter. But no, those items do not make it so that you can turn. If you Shift after you're hooked then you're forcing your team to initiate and there's probably a reason why you weren't already initiating. Rescue Beam is a discussion...
Not that you took issue with it but I shouldn't have said it was absurd. Not only is it an exaggeration but it's rude. Sorry about that.
One of the things that makes games like Deadlock fun is the depth to the encounters. Assassin Bebop is looking to pick people on their own, so you buy Debuff...
This game isn't even technically early access, and Hero Labs is an even less developed portion of the game. It's going to be exploring really rough foundations for characters, not necessarily showcasing what they will be. I would trust the devs to look at community feedback in all forums but I...
This is one of those things people completely miss. Bebop can miss 70 hooks and it doesn't matter as long as he lands that single one. In a game where every character can have a significant impact on fights and objectives, taking someone out of the game for 30-60 seconds is always significant...
I feel pretty confident in agreeing with this. Regardless of balance, a hook on such a low cooldown is simply not fun to play against when the range is, what, beyond 50m? I wouldn't even mind if they made the hook faster and adjusted Uppercut to compensate if they felt it's necessary. It's...
I typically only read posts like this because they're often just salty complaints and it's a bit funny, but this is actually really interesting to think about. It's not something I'd complain about being implemented. Cool ideas!